public GameObject Pop(string tName, TSVector position, TSQuaternion rotation) { PoolItem item = null; if (mPoolDic.TryGetValue(tName, out item)) { return(item.Pop(position, rotation)); } else { Debug.Log("获取对象失败,对象池未注册该对象"); return(null); } }
public GameObject Pop(string tName) { PoolItem item = null; if (mPoolDic.TryGetValue(tName, out item)) { return(item.Pop()); } else { Debug.Log("获取对象失败,对象池未注册该对象"); return(null); } }