/// <summary> /// Call this method to damage all instances of all prefabs in a certain Pool Boss category. Only prefabs with a Killable component can be damaged. /// </summary> /// <param name="category">Category to affect</param> /// <param name="category">Amount of damage to deal to each</param> public static void DamageAllPrefabsInCategory(string category, int damagePoints) { PoolBoss.DamageAllPrefabsInCategory(category, damagePoints); }