public static void AddRigidBody(this DynamicsWorld world, RigidBody body, PonykartCollisionGroups collisionGroup, PonykartCollidesWithGroups collidesWith)
 {
     world.AddRigidBody(body, collisionGroup.ToBullet(), collidesWith.ToBullet());
 }
Esempio n. 2
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 /// <summary>
 /// Is this bit flag set?
 /// </summary>
 /// <param name="other">The flag to test for</param>
 public static bool HasFlag(this PonykartCollidesWithGroups pcwg, PonykartCollidesWithGroups other)
 {
     return (pcwg & other) == other;
 }
 public static void AddCollisionObject(this DynamicsWorld world, CollisionObject obj, PonykartCollisionGroups collisionGroup, PonykartCollidesWithGroups collidesWith)
 {
     world.AddCollisionObject(obj, collisionGroup.ToBullet(), collidesWith.ToBullet());
 }