/// <summary> /// This sets the current drawing mode of polygons (points, lines, filled). /// </summary> /// <param name="face">The faces this applies to (front, back or both).</param> /// <param name="mode">The mode to set to (points, lines, or filled).</param> public static void PolygonMode(PolygonModeFaces face, PolygonModes mode) { GL.PolygonMode((uint)face, (uint)mode); }