public PipelineData AddWholePath(Spline path, PathPointLayout layout, Wacom.Ink.Geometry.VectorBrush vectorBrush)
        {
            var splineInterpolator = new CurvatureBasedInterpolator(layout);
            var brushApplier       = new BrushApplier(layout, vectorBrush);

            var points = splineInterpolator.Add(true, true, path, null);

            var polys = brushApplier.Add(true, true, points.Addition, points.Prediction);

            var hulls = mConvexHullChainProducer.Add(true, true, polys.Addition, polys.Prediction);

            var merged = mPolygonMerger.Add(true, true, hulls.Addition, hulls.Prediction);

            return(new PipelineData(polys, merged));
        }
        /// <summary>
        /// Transform accumulated pointer input to ink geometry
        /// </summary>
        /// <param name="defaultSize">Default size for SplineInterpolator and BrushApplier</param>
        /// <param name="defaultScale">Default Scale for BrushApplier</param>
        /// <param name="defaultOffset">Default Offset for BrushApplier</param>
        /// <param name="defaultRotation">Default Rotation for BrushApplier</param>
        /// <returns>Tuple containing added data (Item1) and predicted or preliminary data (Item2)</returns>
        /// <remarks>Passes accumulated path segment (from PathProducer) through remaining stages of
        /// the vector ink pipeline - Smoother, SplineProducer, SplineInterpolator, BrushApplier, ConvexHullChainProducer,
        /// PolygonMerger and PolygonSimplifier</remarks>
        public ProcessorResult <List <PolygonVertices> > GetPolygons()
        {
            var smoothPath = mSmoothingFilter.Add(mPathSegment.IsFirst, mPathSegment.IsLast, mPathSegment.AccumulatedAddition, mPathSegment.LastPrediction);

            var spline = SplineProducer.Add(mPathSegment.IsFirst, mPathSegment.IsLast, smoothPath.Addition, smoothPath.Prediction);

            var points = SplineInterpolator.Add(mPathSegment.IsFirst, mPathSegment.IsLast, spline.Addition, spline.Prediction);

            var polys = BrushApplier.Add(mPathSegment.IsFirst, mPathSegment.IsLast, points.Addition, points.Prediction);

            var hulls = ConvexHullChainProducer.Add(mPathSegment.IsFirst, mPathSegment.IsLast, polys.Addition, polys.Prediction);

            var merged = mPolygonMerger.Add(mPathSegment.IsFirst, mPathSegment.IsLast, hulls.Addition, hulls.Prediction);

            var simplified = PolygonSimplifier.Add(mPathSegment.IsFirst, mPathSegment.IsLast, merged.Addition, merged.Prediction);

            mPathSegment.Reset();

            return(simplified);
        }