Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     _content             = GameObject.Find("LayersContent");
     _layerDict           = new Dictionary <int, GameObject> ();
     _selectedLayers      = new List <int> ();
     _polyWorldController = GameObject.Find("PolyWorldSpace").GetComponent <PolyWorldController> ();
 }
    // Use this for initialization
    void Start()
    {
        _content             = GameObject.Find("MaterialsContent");
        _materialsDict       = new Dictionary <int, GameObject> ();
        _selectedMaterials   = new List <int> ();
        _materialColors      = new Dictionary <int, Color> ();
        _colorPicker         = GameObject.Find("ColorPicker").GetComponent <ColorPicker> ();
        _polyWorldController = GameObject.Find("PolyWorldSpace").GetComponent <PolyWorldController> ();


        _textureColorPalette = new Texture2D(palette_unit * palette_width,
                                             palette_unit * palette_width);

        for (int y = 0; y < _textureColorPalette.height; y++)
        {
            for (int x = 0; x < _textureColorPalette.width; x++)
            {
                _textureColorPalette.SetPixel(x, y, Color.magenta);
            }
        }
        _textureColorPalette.Apply();


        Invoke("OnNewMaterial", 0.5f);
    }
Esempio n. 3
0
    void Start()
    {
        _textEmit      = GameObject.Find("TextEmit").GetComponent <Text> ();
        _textEmit.text = emission_per_second.ToString();

        _polyWorldController = GameObject.Find("PolyWorldSpace").GetComponent <PolyWorldController> ();
        _brushController     = GameObject.Find("Brush").GetComponent <BrushController> ();
    }
 // Use this for initialization
 void Start()
 {
     _content             = GameObject.Find("LayersContent");
     _layerDict           = new Dictionary <int, GameObject> ();
     _selectedLayers      = new List <int> ();
     _polyWorldController = GameObject.Find("PolyWorldSpace").GetComponent <PolyWorldController> ();
     name_input.SetActive(false);
     _cameraController = GameObject.Find("CameraBase").GetComponent <CameraController> ();
 }
	// Use this for initialization
	void Start () {
		_content = GameObject.Find ("LayersContent");
		_layerDict = new Dictionary<int, GameObject> ();
		_selectedLayers = new List<int> ();
		_polyWorldController = GameObject.Find ("PolyWorldSpace").GetComponent<PolyWorldController> ();
	}
 void Start()
 {
     _polyWorldController = GameObject.Find("PolyWorldSpace").GetComponent <PolyWorldController> ();
 }