Esempio n. 1
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        /// <summary>
        /// Note: Containment definition varies by hole vs terrain: Containment for holes
        /// does not include the hole edge, containment for terrain includes the terrain edge.
        /// This is important, else e.g. knockback + terrain push placing an entity on an edge
        /// would potentially infinite loop.
        /// </summary>
        public static void PickDeepestPolynodeGivenHoleShapePolytree(this PolyTree polyTree, IntVector2 query, out PolyNode result, out bool isHole)
        {
            polyTree.AssertIsContourlessRootHolePunchResult();
            PolyNode current = polyTree;

            while (true)
            {
                // current is a hole of a hole's shape
                PolyNode match;

                // if we fail to find the first child land node border-inclusively containing the query point
                if (!current.Childs.TryFindFirst(child => Clipper.PointInPolygon(new IntVector2(query.X, query.Y), child.Contour) == PolygonContainmentResult.InPolygon, out match))
                {
                    result = current;
                    isHole = true;
                    return;
                }

                // next off, current is land of a hole's shape
                current = match;

                // If we fail to find a child hole border-excludingly containing the query point
                if (!current.Childs.TryFindFirst(child => Clipper.PointInPolygon(new IntVector2(query.X, query.Y), child.Contour) != PolygonContainmentResult.OutsidePolygon, out match))
                {
                    result = current;
                    isHole = false;
                    return;
                }

                // next off, current is a hole of a hole's shape
                current = match;
            }
        }