protected override void SetChunk(PolyChunk chunk, List <List <Vector3> > chunkList, Vector2 min, Vector2 max, Vector3 pos) { chunk.Init(chunkList, min, max, pos, true); }
protected virtual void SetChunk(PolyChunk chunk, List <List <Vector3> > chunkList, Vector2 min, Vector2 max, Vector3 pos) { chunk.Init(chunkList, min, max, pos, false); }