public void SetDealerObjectToPlayer(PokerPlayerController player) { objectDealer.SetActive(true); PokerGPSide playerSide = Array.Find <PokerGPSide>(arrayPokerSide, s => s.CurrentSide == player.GetSide()); objectDealer.transform.parent = playerSide.positionDealer.transform; objectDealer.transform.localPosition = Vector3.zero; objectDealer.transform.localScale = Vector3.one; }
IEnumerator CreateEffectDealCard(PokerPlayerController[] players, int[] hands, int time) { PokerObserver.Game.IsClientListening = false; PokerPlayerController dealer = Array.Find <PokerPlayerController>(players, p => p.userName == PokerObserver.Game.Dealer); int indexDealer = Array.IndexOf(players, dealer); List <PokerPlayerController> playerDeal = new List <PokerPlayerController>(); for (int i = indexDealer; i < players.Length; i++) { playerDeal.Add(players[i]); } for (int i = 0; i < indexDealer; i++) { playerDeal.Add(players[i]); } float timeEffect = (time / 1000); float timeMove = 1.0f; float timeWaitForStart = (timeEffect - timeMove) / (playerDeal.Count * 2 - 1); for (int i = 0; i < 2; i++) { foreach (PokerPlayerController p in playerDeal) { PokerPlayerUI playerUI = GetPlayerUI(p.userName); GameObject cardObjects = (GameObject)GameObject.Instantiate(prefabCard); cardObjects.transform.parent = positionEffectDealCard.transform; cardObjects.transform.localRotation = Quaternion.identity; cardObjects.transform.localPosition = Vector3.zero; cardObjects.transform.localScale = Vector3.one / 3; Vector3 cardMoveTo = Vector3.zero; if (PokerObserver.Game.IsMainPlayer(p.userName)) { cardMoveTo = playerUI.side.positionCardMainPlayer[i].transform.localPosition; cardObjects.transform.parent = playerUI.side.positionCardMainPlayer[i].transform.parent; } else { cardMoveTo = playerUI.side.positionCardFaceCards[i].transform.localPosition; cardObjects.transform.parent = playerUI.side.positionCardFaceCards[i].transform.parent; } Hashtable tweenValue = new Hashtable(); tweenValue.Add("cardObject", cardObjects); tweenValue.Add("index", i); tweenValue.Add("cardId", hands[i]); tweenValue.Add("userName", p.userName); iTween.MoveTo(cardObjects, iTween.Hash("islocal", true, "time", timeMove, "position", cardMoveTo, "oncomplete", "onMoveCardComplete", "oncompletetarget", gameObject, "oncompleteparams", tweenValue)); PuSound.Instance.Play(SoundType.DealCard); yield return(new WaitForSeconds(timeWaitForStart)); } } PokerObserver.Game.IsClientListening = true; }
public void SetData(PokerPlayerController player) { bool addEvent = data == null; this.data = player; if (addEvent) { data.onDataChanged += playerModel_onDataChanged; } UpdateUI(player); PuApp.Instance.GetImage(data.avatar, (_texture) => texture.mainTexture = _texture); Vector3 giftPosition = btnGift.transform.localPosition; if ((int)player.GetSide() > (int)Puppet.Poker.PokerSide.Slot_5) { float x = Math.Abs(giftPosition.x); giftPosition.x = x; } btnGift.transform.localPosition = giftPosition; }
void SetPositionAvatarPlayer(string userName) { PokerPlayerController player = PokerObserver.Game.GetPlayer(userName); GameObject obj; if (dictPlayerObject.ContainsKey(userName) && listPlayerQuit.Find(p => p.UserName == userName) == null) { obj = dictPlayerObject[userName]; } else if (dictReJoinGame.ContainsKey(userName)) { obj = dictReJoinGame[userName]; } else { obj = (GameObject)GameObject.Instantiate(prefabPlayer); if (listPlayerQuit.Find(p => p.UserName == userName) == null) { dictPlayerObject.Add(player.userName, obj); } else if (dictReJoinGame.ContainsKey(player.userName) == false) { dictReJoinGame.Add(player.userName, obj); } } PokerGPSide playerSide = Array.Find <PokerGPSide>(arrayPokerSide, s => s.CurrentSide == player.GetSide()); PokerPlayerUI playerUI = obj.GetComponent <PokerPlayerUI>(); playerUI.side = playerSide; playerUI.SetData(player); obj.transform.parent = playerSide.transform; obj.transform.localPosition = Vector3.zero; obj.transform.localScale = Vector3.one; playerUI.ChangeCardPosition(); }
public DialogShortProfile(PokerPlayerController info) { this.info = info; }
public void SetDealerObjectToPlayer(PokerPlayerController player) { objectDealer.SetActive(true); PokerGPSide playerSide = Array.Find<PokerGPSide>(arrayPokerSide, s => s.CurrentSide == player.GetSide()); objectDealer.transform.parent = playerSide.positionDealer.transform; objectDealer.transform.localPosition = Vector3.zero; objectDealer.transform.localScale = Vector3.one; }
void CreateHand(PokerPlayerController[] players, int [] hands) { foreach(PokerPlayerController p in players) { int handSize = p.handSize; GameObject[] cardObjects = dictPlayerObject[p.userName].GetComponent<PokerPlayerUI>().cardOnHands.Length > 0 ? dictPlayerObject[p.userName].GetComponent<PokerPlayerUI>().cardOnHands : new GameObject[handSize]; for (int i = 0; i < handSize; i++) if (cardObjects[i] == null) cardObjects[i] = (GameObject)GameObject.Instantiate(prefabCard); if (PokerObserver.Game.IsMainPlayer(p.userName)) { if (hands != null && hands.Length == handSize) for (int i = 0; i < handSize; i++) cardObjects[i].GetComponent<PokerCardObject>().SetDataCard(new PokerCard(hands[i]), i); else Logger.LogError("Hand Size & Card On Hand: is not fit"); } else for (int i = 0; i < handSize; i++) cardObjects[i].GetComponent<PokerCardObject>().SetDataCard(new PokerCard(), i); dictPlayerObject[p.userName].GetComponent<PokerPlayerUI>().UpdateSetCardObject(cardObjects); cardsDeal.AddRange(cardObjects); } }
IEnumerator CreateEffectDealCard(PokerPlayerController[] players, int[] hands,int time) { PokerObserver.Game.IsClientListening = false; PokerPlayerController dealer = Array.Find<PokerPlayerController>(players, p => p.userName == PokerObserver.Game.Dealer); int indexDealer = Array.IndexOf(players, dealer); List<PokerPlayerController> playerDeal = new List<PokerPlayerController>(); for (int i = indexDealer; i < players.Length; i++) playerDeal.Add(players[i]); for (int i = 0; i < indexDealer; i++ ) playerDeal.Add(players[i]); float timeEffect = (time/1000) ; float timeMove = 1.0f; float timeWaitForStart = (timeEffect - timeMove) / (playerDeal.Count * 2 - 1); for (int i = 0; i < 2; i++) { foreach (PokerPlayerController p in playerDeal) { GameObject cardObjects = (GameObject)GameObject.Instantiate(prefabCard); cardObjects.transform.parent = positionEffectDealCard.transform; cardObjects.transform.localRotation = Quaternion.identity; cardObjects.transform.localPosition = Vector3.zero; cardObjects.transform.localScale = Vector3.one /3; Vector3 cardMoveTo = Vector3.zero; if (PokerObserver.Game.IsMainPlayer(p.userName)) { cardMoveTo = dictPlayerObject[p.userName].GetComponent<PokerPlayerUI>().side.positionCardMainPlayer[i].transform.localPosition; cardObjects.transform.parent = dictPlayerObject[p.userName].GetComponent<PokerPlayerUI>().side.positionCardMainPlayer[i].transform.parent; } else { cardMoveTo = dictPlayerObject[p.userName].GetComponent<PokerPlayerUI>().side.positionCardFaceCards[i].transform.localPosition; cardObjects.transform.parent = dictPlayerObject[p.userName].GetComponent<PokerPlayerUI>().side.positionCardFaceCards[i].transform.parent; } Hashtable tweenValue = new Hashtable(); tweenValue.Add("cardObject", cardObjects); tweenValue.Add("index", i); tweenValue.Add("cardId", hands[i]); tweenValue.Add("userName", p.userName); iTween.MoveTo(cardObjects, iTween.Hash("islocal", true, "time", timeMove, "position", cardMoveTo, "oncomplete", "onMoveCardComplete", "oncompletetarget", gameObject, "oncompleteparams", tweenValue)); PuSound.Instance.Play(SoundType.DealCard); yield return new WaitForSeconds(timeWaitForStart); } } PokerObserver.Game.IsClientListening = true; }
void UpdateUI(PokerPlayerController player) { if (player != null && player.userName == data.userName) { double money = player.GetMoney(); labelCurrentGold.text = money > 0 ? money.ToString("#,###") : "All In"; string customTitle = string.Empty; if (PokerObserver.Instance.isWaitingFinishGame || (PokerObserver.Game.CurrentPlayer != null && PokerObserver.Game.CurrentPlayer.userName == player.userName)) labelUsername.text = data.userName; else if (PokerObserver.Game.ListPlayerWaitNextGame.Contains(player.userName) || (PokerObserver.Game.ListPlayerInGame.Count > 0 && player.GetPlayerState() == PokerPlayerState.none)) customTitle = "Chờ ván mới"; else if (PokerObserver.Game.IsPlayerInGame(player.userName)) { if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.check) customTitle = PokerObserver.Game.GetTimesInteractiveInRound(player.userName) > 0 ? "Xem bài" : "Chờ đặt cược"; else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.fold) customTitle = "Bỏ bài"; else if (player.currentBet == 0) customTitle = "Chờ đặt cược"; else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.bigBlind) customTitle = "Big Blind"; else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.smallBlind) customTitle = "Small Blind"; else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.call) customTitle = "Theo cược"; else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.allIn) customTitle = "All-in"; else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.raise) customTitle = "Thêm cược"; else labelUsername.text = data.userName; } else labelUsername.text = data.userName; if (!string.IsNullOrEmpty(customTitle)) labelUsername.text = string.Format("[FFFF50]{0}[-]", customTitle); if(player.currentBet > 0) LoadCurrentBet(player.currentBet); if (PokerObserver.Game.Dealer == player.userName && PokerObserver.Game.IsPlayerInGame(player.userName)) playmat.SetDealerObjectToPlayer(player); } }
public void SetData(PokerPlayerController player) { bool addEvent = data == null; this.data = player; if (addEvent) data.onDataChanged += playerModel_onDataChanged; UpdateUI(player); PuApp.Instance.GetImage(data.avatar, (_texture) => texture.mainTexture = _texture); Vector3 giftPosition = btnGift.transform.localPosition; if ((int)player.GetSide() > (int)Puppet.Poker.PokerSide.Slot_5) { float x = Math.Abs(giftPosition.x); giftPosition.x = x; } btnGift.transform.localPosition = giftPosition; }
void UpdateUI(PokerPlayerController player) { if (player != null && player.userName == data.userName) { double money = player.GetMoney(); labelCurrentGold.text = money > 0 ? money.ToString("#,###") : "All In"; string customTitle = string.Empty; if (PokerObserver.Instance.isWaitingFinishGame || (PokerObserver.Game.CurrentPlayer != null && PokerObserver.Game.CurrentPlayer.userName == player.userName)) { labelUsername.text = data.userName; } else if (PokerObserver.Game.ListPlayerWaitNextGame.Contains(player.userName) || (PokerObserver.Game.ListPlayerInGame.Count > 0 && player.GetPlayerState() == PokerPlayerState.none)) { customTitle = "Chờ ván mới"; } else if (PokerObserver.Game.IsPlayerInGame(player.userName)) { if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.check) { customTitle = PokerObserver.Game.GetTimesInteractiveInRound(player.userName) > 0 ? "Xem bài" : "Chờ đặt cược"; } else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.fold) { customTitle = "Bỏ bài"; } else if (player.currentBet == 0) { customTitle = "Chờ đặt cược"; } else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.bigBlind) { customTitle = "Big Blind"; } else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.smallBlind) { customTitle = "Small Blind"; } else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.call) { customTitle = "Theo cược"; } else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.allIn) { customTitle = "All-in"; } else if (player.GetPlayerState() == Puppet.Poker.PokerPlayerState.raise) { customTitle = "Thêm cược"; } else { labelUsername.text = data.userName; } } else { labelUsername.text = data.userName; } if (!string.IsNullOrEmpty(customTitle)) { labelUsername.text = string.Format("[FFFF50]{0}[-]", customTitle); } if (player.currentBet > 0) { LoadCurrentBet(player.currentBet); } if (PokerObserver.Game.Dealer == player.userName && PokerObserver.Game.IsPlayerInGame(player.userName)) { playmat.SetDealerObjectToPlayer(player); } } }
public DialogPlayerInfo(PokerPlayerController player) { this.player = player; }