public void TestRoundIncrements() { // Arrange CreatePropperties(); // Round 1 Game.Call(); Game.Check(); // Round 2 Game.Check(); Game.Check(); // Round 3 Game.Check(); Game.Check(); // Round 4 Game.Check(); Game.Check(); // Round 5 Game.Check(); Game.Check(); var expected = 5; // Act var actual = Game.Hands[Game.CurrentHandNumber() - 1].CurrentRoundNumber(); // Assert Assert.AreEqual(expected, actual); }
private void ButtonCall_Click(object sender, EventArgs e) { _game.Call(); MainUpdate(); }