public PlayerModel estimatePlayerModel(string playerName, PokerClient client) { List <Hand> handList = getRecentHandList(playerName, client); var playerStats = PlayerStats.createStatsFromHandList(handList, playerName, client, TableType); return(estimatePlayerModel(playerStats)); }
public Game() { _client = new HttpClient(); _client.BaseAddress = new Uri("https://localhost:44308/"); _client.DefaultRequestHeaders.Add("Accept", "application/json"); _pokerClient = new PokerClient(_client); }
public void Register() { int port = Convert.ToInt32(serverPortInput.text); string serverName = serverNameInput.text; bool insecure = false; if (devToggle.toggle.isOn) { port = 8443; serverName = "pepper-poker-grpc"; // make sure this is in /etc/hosts pointing to 127.0.0.1 insecure = true; } try { _pokerClient = new PokerClient(serverName, port, insecure); } catch (Exception ex) { _mRPCErrorEvent.Invoke(ex.ToString()); return; } StartCoroutine(nameof(DoRegister)); }
public PlayerStats(string playerName, PokerClient client, TableType tableType, int vpipPositive, int vpipTotal, ActionStats[] preFlopAD, ActionStats[] postFlopAD) { PlayerName = playerName; Client = client; _tableType = tableType; VPIP = new StatValue(vpipPositive, vpipTotal); _allPreFlopParams = PreFlopParams.getAllParams(tableType); _allPostFlopParams = PostFlopParams.getAllParams(tableType); PreFlopStats = preFlopAD; PostFlopStats = postFlopAD; }
static void Main(string[] args) { PokerClient client = new PokerClient(); Karta karta = new Karta(); karta.Boja = "Pik"; karta.Broj = 1; bool odgovor = client.BaciKartuAsync(karta).Result; Console.WriteLine("Karta je prihvaćena? " + odgovor); for (int i = 0; i < 10; i++) { karta = client.PrimiKartuAsync().Result; Console.WriteLine("Karta {0} {1}", karta.Broj, karta.Boja); } }
static void Main(string[] args) { PokerClient client = new PokerClient(); for (int i = 0; i < 10; i++) { Karta karta = client.Uzimamkartu(); Console.WriteLine("Primljena karta {0} {1}", karta.Boja, karta.Broj); } //Baci novu kartu na stol Karta k = new Karta(); k.Boja = "Pik"; k.Broj = 13; bool odgovor = client.BacamKartu(k); //U pozadini ide XML preko HTTP-a po SOAP standardu Console.WriteLine("Karta bačena? " + odgovor); }
private List <Hand> getRecentHandList(string playerName, PokerClient client) { var playerKey = new PlayerKey { PlayerName = playerName, Client = client }; List <Hand> handList = new List <Hand>(); if (_recentHandsList.ContainsKey(playerKey)) { handList = _recentHandsList[playerKey]; } else { _recentHandsList.Add(playerKey, handList); } Debug.Assert(handList.Count <= _options.recentHandsCount); return(handList); }
public BotGameState(string[] playerNames, int heroIndex, int buttonInd, int bigBlingSize, int startStackSize, PokerClient client, TableType tableType, Estimators.IActionEstimator actionEstimator) { _actionEstimator = actionEstimator; _tableType = tableType; _players = new List <Player>(); _board = new Board(); _heroHoleCards = new HoleCards(0); _bigBlingSize = bigBlingSize; _pokerClient = client; _heroInd = heroIndex; _buttonInd = buttonInd; foreach (string playerName in playerNames) { _players.Add(new Player(playerName, startStackSize, null)); } }
public PlayerStats(string playerName, PokerClient client, TableType tableType) { PlayerName = playerName; Client = client; _tableType = tableType; VPIP = new StatValue(); _allPreFlopParams = PreFlopParams.getAllParams(_tableType); _allPostFlopParams = PostFlopParams.getAllParams(_tableType); PreFlopStats = new ActionStats[_allPreFlopParams.Count]; PostFlopStats = new ActionStats[_allPostFlopParams.Count]; for (int i = 0; i < PreFlopStats.Length; i++) { PreFlopStats[i] = new ActionStats(); } for (int i = 0; i < PostFlopStats.Length; i++) { PostFlopStats[i] = new ActionStats(); } }
static void Main(string[] args) { Console.WriteLine("Dobar dan!"); Karta karta = new Karta(); karta.Boja = "Pik"; karta.Broj = 12; // Baci kartu na stol u našem servisu PokerClient klijent = new PokerClient(); bool result = klijent.BaciKartu(karta); string poruka = result ? $" Karta bačena {karta.Boja} {karta.Broj}" : "Došlo je do greške"; Console.WriteLine(poruka); karta = klijent.UzmiKartuAsync().Result; // Izvršavamo asinkrono da ne blokiramo bezveze Console.WriteLine($" Karta primljena {karta.Boja} {karta.Broj}"); klijent.BaciKartu(karta); // Baci primljenu kartu // Daj mi sve karte na stolu Karta[] bacene = klijent.dajSveNaStoluAsync().Result; for (int i = 0; i < bacene.Length; i++) { Console.WriteLine($" Karta na stolu {bacene[i].Boja} {bacene[i].Broj}"); } }
public static PlayerStats createStatsFromHandList(List <Hand> handList, string playerName, PokerClient client, TableType tableType) { var playerStats = new PlayerStats(playerName, client, tableType); foreach (var hand in handList) { playerStats.increment(hand); } return(playerStats); }
/// <summary> /// TO set hand list from database /// var handDtos = Database.Hands.GetHands(client.ToString(), GameType.HoldEm.ToString(), Limit, /// playerName, null, null, _recentHandsCount); /// handList = handDtos.Select(h => h.ToHand()).ToList(); /// </summary> private void setRecentHandList(List <Hand> list, string playerName, PokerClient client) { _recentHandsList[new PlayerKey { PlayerName = playerName, Client = client }] = list; }
public PlayerStats getPlayerStats(string playerName, PokerClient client) { return(_fullStatsList.SingleOrDefault(i => i.PlayerName == playerName && i.Client == client)); }
public ModelingEstimator(OpponentModeling oppModelling, PokerClient pokerClient) { _opponentModeling = oppModelling; _pokerClient = pokerClient; _dmContext = new DecisionMakingContext(); }