private void EndOfHand() { // Checks if the game is finished, and makes the buttons un-pressable. ChangeActionButtonState(false); ShowOpponentsHand(); _ai.PrepareNewHand(); _game.RewardWinners(); ShowEndOfHandWindow(); }
public void TestMethod1() { // Arrange PokerAi pokerAi = new PokerAi(Game); pokerAi.PrepareNewTree(); pokerAi.PrepareNewHand(); // Act // Assert }