// Use this for initialization
    void Start()
    {
        yesButtonPressed    = false;
        noButtonPressed     = false;
        pokemon             = "";
        text                = GetComponentInChildren <Text> ();
        buttons             = GetComponentsInChildren <Button> ();
        pokemonEventHandler = GameObject.Find("PokemonEvent").GetComponent <PokemonEventHandler> ();

        foreach (Button b in buttons)
        {
            if (b.name == "YesButton")
            {
                yesButton = b;
            }
            else if (b.name == "NoButton")
            {
                noButton = b;
            }
        }

        noButton.onClick.AddListener(noButtonClick);
        yesButton.onClick.AddListener(yesButtonClick);

        gameObject.SetActive(false);
    }
    // Use this for initialization
    void Start()
    {
        button = GetComponent <Button> ();
        button.onClick.AddListener(OnClick);

        pokemonEventHandler = GameObject.Find("PokemonEvent").GetComponent <PokemonEventHandler> ();
    }
Esempio n. 3
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 void Start()
 {
     mTrackableBehaviour = GetComponent <TrackableBehaviour>();
     if (mTrackableBehaviour)
     {
         mTrackableBehaviour.RegisterTrackableEventHandler(this);
     }
     //pokemonEventHandler = GetComponent<PokemonEventHandler> ();
     pokemonEventHandler = GameObject.Find("PokemonEvent").GetComponent <PokemonEventHandler>();
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     text   = GetComponentInChildren <Text> ();
     button = GetComponentInChildren <Button> ();
     button.onClick.AddListener(changeText);
     pokemonEventHandler = GameObject.Find("PokemonEvent").GetComponent <PokemonEventHandler> ();
     turn         = 1;
     activePlayer = "Player1";
     enemyPlayer  = "Player2";
     displayName  = "Joueur 1";
     textColor    = Color.blue;
 }
Esempio n. 5
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    protected override void Awake()
    {
        /* Perform Base Awake Functionality */
        base.Awake();

        /* Get Components */
        SMRenderer    = GetComponentInChildren <SkinnedMeshRenderer>();
        Anim          = GetComponentInChildren <PokeAnimationControl>();
        Hits          = GetComponent <HitHandler>();
        Events        = new PokemonEventHandler(this);
        statParticles = GetComponent <ParticleSystem>();
    }