Esempio n. 1
0
 void OnValidate()
 {
     if (IsUsingStaticRadius)
     {
         points = PoissonDiscSampling.GeneratePoints(radius, regionSize, rejectionSamples);
     }
     else
     {
         pointsPlusRadius = PoissonDiscSampling.GeneratePointsOfDifferentSize(RadiusRange, regionSize, rejectionSamples);
     }
 }
Esempio n. 2
0
    public static TerrainData Generate(TerrainData data, TerrainSettings settings, TreeSet treeSet, GrassSet grassSet)
    {
        List <TerrainObjectData> placedTrees     = new List <TerrainObjectData>();
        List <TerrainObjectData> placedRareTrees = new List <TerrainObjectData>();
        List <TerrainObjectData> placedGrass     = new List <TerrainObjectData>();
        float minValue;
        float maxValue;

        if (settings.placeAboveWaterLevel)
        {
            minValue = settings.oceanPercent + .01f;
        }
        else
        {
            minValue = settings.elevationMin;
        }
        if (settings.placeBelowMountainLevel)
        {
            maxValue = settings.mountainLevel - .01f;
        }
        else
        {
            maxValue = settings.elevationMax;
        }
        for (int x = 0; x < data.xSize; x++)
        {
            for (int z = 0; z < data.zSize; z++)
            {
                TileData tile = data.GetTileAtCoordinates(x, z);
                if (tile.elevationValue > minValue && tile.elevationValue < maxValue && tile.type == TileType.Plains)
                {
                    List <Vector3> treeSpawns = PoissonDiscSampling.GeneratePointsOfDifferentSize(settings.treePlacementRadius, Vector2.one * settings.tileSize);
                    for (int i = 0; i < treeSpawns.Count; i++)
                    {
                        if (Random.value > settings.rareTreePercent)
                        {
                            int     typeIndex      = Random.Range(0, treeSet.commonTrees.Count);
                            Vector3 randomRotation = new Vector3(0, Random.Range(0, 360), 0);
                            placedTrees.Add(new TerrainObjectData(typeIndex, tile.Position + new Vector3(treeSpawns[i].x, 0, treeSpawns[i].y), randomRotation, Vector3.one * 2));
                        }
                        else
                        {
                            int     typeIndex      = Random.Range(0, treeSet.rareTrees.Count);
                            Vector3 randomRotation = new Vector3(0, Random.Range(0, 360), 0);
                            placedRareTrees.Add(new TerrainObjectData(typeIndex, tile.Position + new Vector3(treeSpawns[i].x, 0, treeSpawns[i].y), randomRotation, Vector3.one * 2));
                        }
                    }
                    // create grass
                    List <Vector3> grassSpawns = PoissonDiscSampling.GeneratePointsOfDifferentSize(settings.grassPlacementRadius, Vector2.one * settings.tileSize);
                    for (int i = 0; i < grassSpawns.Count; i++)
                    {
                        int     typeIndex      = Random.Range(0, grassSet.common.Length);
                        Vector3 randomRotation = new Vector3(0, Random.Range(0, 360), 0);
                        placedGrass.Add(new TerrainObjectData(typeIndex, tile.Position + new Vector3(grassSpawns[i].x, 0, grassSpawns[i].y), randomRotation, Vector3.one));
                    }
                }
            }
        }
        data.rareTrees = placedRareTrees;
        data.trees     = placedTrees;
        data.grass     = placedGrass;
        return(data);
    }