Esempio n. 1
0
        public override bool DoActionCombat()
        {
            Mobile c = m_Mobile.Combatant;

            m_Mobile.Warmode = true;

            if (c == null || c.Deleted || !c.Alive || c.IsDeadBondedPet || !m_Mobile.CanSee(c) || !m_Mobile.CanBeHarmful(c, false) || c.Map != m_Mobile.Map)
            {
                // Our combatant is deleted, dead, hidden, or we cannot hurt them
                // Try to find another combatant

                if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
                {
                    if (m_Mobile.Debug)
                    {
                        m_Mobile.DebugSay("Something happened to my combatant, so I am going to fight {0}", m_Mobile.FocusMob.Name);
                    }

                    m_Mobile.Combatant = c = m_Mobile.FocusMob;
                    m_Mobile.FocusMob  = null;
                }
                else
                {
                    m_Mobile.DebugSay("Something happened to my combatant, and nothing is around. I am on guard.");
                    Action = ActionType.Guard;
                    return(true);
                }
            }

            if (!m_Mobile.InLOS(c))
            {
                if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
                {
                    m_Mobile.Combatant = c = m_Mobile.FocusMob;
                    m_Mobile.FocusMob  = null;
                }
            }

            if (SmartAI && !m_Mobile.StunReady && m_Mobile.Skills[SkillName.Wrestling].Value >= 80.0 && m_Mobile.Skills[SkillName.Anatomy].Value >= 80.0)
            {
                EventSink.InvokeStunRequest(new StunRequestEventArgs(m_Mobile));
            }

            if (!m_Mobile.InRange(c, m_Mobile.RangePerception))
            {
                // They are somewhat far away, can we find something else?

                if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
                {
                    m_Mobile.Combatant = m_Mobile.FocusMob;
                    m_Mobile.FocusMob  = null;
                }
                else if (!m_Mobile.InRange(c, m_Mobile.RangePerception * 3))
                {
                    m_Mobile.Combatant = null;
                }

                c = m_Mobile.Combatant;

                if (c == null)
                {
                    m_Mobile.DebugSay("My combatant has fled, so I am on guard");
                    Action = ActionType.Guard;

                    return(true);
                }
            }

            if (!m_Mobile.Controlled && !m_Mobile.Summoned)
            {
                if (m_Mobile.Hits < m_Mobile.HitsMax * 20 / 100)
                {
                    // We are low on health, should we flee?

                    bool flee = false;

                    if (m_Mobile.Hits < c.Hits)
                    {
                        // We are more hurt than them

                        int diff = c.Hits - m_Mobile.Hits;

                        flee = (Utility.Random(0, 100) > (10 + diff));                             // (10 + diff)% chance to flee
                    }
                    else
                    {
                        flee = Utility.Random(0, 100) > 10;                           // 10% chance to flee
                    }

                    if (flee)
                    {
                        if (m_Mobile.Debug)
                        {
                            m_Mobile.DebugSay("I am going to flee from {0}", c.Name);
                        }

                        Action = ActionType.Flee;
                        return(true);
                    }
                }
            }

            if (m_Mobile.Spell == null && DateTime.Now > m_NextCastTime && m_Mobile.InRange(c, 12))
            {
                // We are ready to cast a spell

                Spell  spell    = null;
                Mobile toDispel = FindDispelTarget(true);

                if (m_Mobile.Poisoned)                   // Top cast priority is cure
                {
                    spell = new CureSpell(m_Mobile, null);
                }
                else if (toDispel != null)                   // Something dispellable is attacking us
                {
                    spell = DoDispel(toDispel);
                }
                else if (SmartAI && m_Combo != -1)                   // We are doing a spell combo
                {
                    spell = DoCombo(c);
                }
                else if (SmartAI && (c.Spell is HealSpell || c.Spell is GreaterHealSpell) && !c.Poisoned)                   // They have a heal spell out
                {
                    spell = new PoisonStrikeSpell(m_Mobile, null);
                }
                else
                {
                    spell = ChooseSpell(c);
                }

                // Now we have a spell picked
                // Move first before casting

                if (SmartAI && toDispel != null)
                {
                    if (m_Mobile.InRange(toDispel, 10))
                    {
                        RunFrom(toDispel);
                    }
                    else if (!m_Mobile.InRange(toDispel, 12))
                    {
                        RunTo(toDispel);
                    }
                }
                else
                {
                    RunTo(c);
                }

                if (spell != null && spell.Cast())
                {
                    TimeSpan delay;

                    if (SmartAI || (spell is DispelSpell))
                    {
                        delay = TimeSpan.FromSeconds(m_Mobile.ActiveSpeed);
                    }
                    else
                    {
                        double del = ScaleByNecromancy(3.0);
                        double min = 6.0 - (del * 0.75);
                        double max = 6.0 - (del * 1.25);

                        delay = TimeSpan.FromSeconds(min + ((max - min) * Utility.RandomDouble()));
                    }

                    m_NextCastTime = DateTime.Now + delay;
                }
            }
            else if (m_Mobile.Spell == null || !m_Mobile.Spell.IsCasting)
            {
                RunTo(c);
            }

            return(true);
        }
Esempio n. 2
0
        public virtual Spell ChooseSpell(Mobile c)
        {
            if (!SmartAI)
            {
                if (!m_Mobile.Summoned && ScaleByMagery(HealChance) > Utility.RandomDouble())
                {
                    if (m_Mobile.Hits < (m_Mobile.HitsMax - 50))
                    {
                        return(new GreaterHealSpell(m_Mobile, null));
                    }
                    else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10))
                    {
                        return(new HealSpell(m_Mobile, null));
                    }
                }

                return(GetRandomDamageSpell());
            }

            Spell spell = null;

            int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits));

            if (m_Mobile.Summoned)
            {
                healChance = 0;
            }

            switch (Utility.Random(5 + healChance))
            {
            case 0:                     // Heal  myself
            {
                if (!m_Mobile.Summoned)
                {
                    if (m_Mobile.Hits < (m_Mobile.HitsMax - 50))
                    {
                        m_Mobile.UseSkill(SkillName.SpiritSpeak);
                    }
                    else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10))
                    {
                        m_Mobile.UseSkill(SkillName.SpiritSpeak);
                    }
                }

                break;
            }

            case 1:                     // PoisonStrike them
            {
                if (!c.Poisoned)
                {
                    spell = new PoisonStrikeSpell(m_Mobile, null);
                }

                break;
            }

            case 2:                     // Deal some damage
            {
                spell = GetRandomDamageSpell();

                break;
            }

            case 3:                     // Set up a combo of attacks
            {
                if (m_Mobile.Mana < 30 && m_Mobile.Mana > 15)
                {
                    if (c.Paralyzed && !c.Poisoned)
                    {
                        m_Mobile.DebugSay("I am going to meditate");

                        m_Mobile.UseSkill(SkillName.Meditation);
                    }
                    else if (!c.Poisoned)
                    {
                        spell = new PoisonSpell(m_Mobile, null);
                    }
                }
                else if (m_Mobile.Mana > 30 && m_Mobile.Mana < 80)
                {
                    if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned)
                    {
                        m_Combo = 0;
                        spell   = new PainSpikeSpell(m_Mobile, null);
                    }
                    else
                    {
                        m_Combo = 1;
                        spell   = new MindRotSpell(m_Mobile, null);
                    }
                }
                break;
            }

            case 4:                     //Combo to soften our enemies with a powerful attack while we have max mana amounts
            {
                if (m_Mobile.Mana > 80)
                {
                    if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned)
                    {
                        m_Combo = 0;
                        spell   = new VengefulSpiritSpell(m_Mobile, null);
                    }
                    else
                    {
                        m_Combo = 1;
                        spell   = new PoisonStrikeSpell(m_Mobile, null);
                    }
                }
                break;
            }
            }

            return(spell);
        }
Esempio n. 3
0
        public virtual Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            m_Mobile.DebugSay("Doing Combo");
            if (m_Combo == 0)
            {
                m_Mobile.DebugSay(" Casting Explosion and moving to the next spell ");
                spell = new ExplosionSpell(m_Mobile, null);
                ++m_Combo; // Move to next spell
            }
            else if (m_Combo == 1)
            {
                if (m_Mobile.Skills[SkillName.Magery].Value * Utility.RandomDouble() > m_Mobile.Skills[SkillName.Necromancy].Value * Utility.RandomDouble())
                {
                    spell = new FlameStrikeSpell(m_Mobile, null);
                    m_Mobile.DebugSay("Casting Flamestrike and moving to the next spell ");
                }
                else
                {
                    spell = new PoisonStrikeSpell(m_Mobile, null);
                    m_Mobile.DebugSay("Casting Poison Strike and moving to the next spell ");
                }
                ++m_Combo;     // Move to next spell
            }
            else if (m_Combo == 2)
            {
                m_Mobile.DebugSay("Casting maybe poison and moving to next spell");
                if (!c.Poisoned && (!(c is BaseCreature) ||
                                    (((BaseCreature)c).PoisonImmune != null && ((BaseCreature)m_Mobile).HitPoison != null &&
                                     ((BaseCreature)c).PoisonImmune.Level < ((BaseCreature)m_Mobile).HitPoison.Level) ||
                                    ((BaseCreature)c).PoisonImmune == null))
                {
                    spell = new PoisonSpell(m_Mobile, null);
                }
                else
                {
                    spell = new PainSpikeSpell(m_Mobile, null);
                }

                ++m_Combo;                 // Move to next spell
            }
            else if (m_Combo == 3 && spell == null)
            {
                switch (Utility.Random(3))
                {
                default:
                case 0:
                {
                    m_Mobile.DebugSay("Casting small spell");
                    spell = GetSmallDamageSpell();
                    m_Mobile.DebugSay("Moving to next spell");
                    ++m_Combo;     // Move to next spell

                    break;
                }

                case 1:
                {
                    m_Mobile.DebugSay("Casting Strangle and resetting combo");
                    spell   = new StrangleSpell(m_Mobile, null);
                    m_Combo = -1;                             // Reset combo state
                    break;
                }

                case 2:
                {
                    m_Mobile.DebugSay("Casting small spell");
                    spell = GetSmallDamageSpell();
                    break;
                }
                }
            }
            else if (m_Combo == 4 && spell == null)
            {
                m_Mobile.DebugSay("Casting Vengeful Spirit and resetting combo");
                spell   = new VengefulSpiritSpell(m_Mobile, null);
                m_Combo = -1;
            }

            return(spell);
        }
Esempio n. 4
0
        public virtual Spell ChooseSpell(Mobile c)
        {
            Spell spell = null;

            int    healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits));
            int    spellResult;
            double witherChance = .10; //05% chance to wither per enemy in range

            m_Mobile.DebugSay("Choosing a Spell");
            spellResult = Utility.Random(4 + healChance);
            m_Mobile.DebugSay("Chose " + spellResult);
            switch (spellResult)
            {
            case 0:                     // Heal  myself
            {
                m_Mobile.DebugSay("0. Heal");
                if (m_Mobile.Hits < (m_Mobile.HitsMax - 50))
                {
                    spell = new GreaterHealSpell(m_Mobile, null);
                }
                else if (m_Mobile.Hits < (m_Mobile.HitsMax - 20))
                {
                    spell = new HealSpell(m_Mobile, null);
                }

                break;
            }

            case 1:                     // PoisonStrike them
            {
                m_Mobile.DebugSay("1. Poison Strike or Pfield or Ffield");
                if (!c.Poisoned && (!(c is BaseCreature) ||
                                    (((BaseCreature)c).PoisonImmune != null && ((BaseCreature)m_Mobile).HitPoison != null &&
                                     ((BaseCreature)c).PoisonImmune.Level < ((BaseCreature)m_Mobile).HitPoison.Level) ||
                                    ((BaseCreature)c).PoisonImmune == null))
                {
                    if (Utility.RandomDouble() > .5)
                    {
                        spell = new PoisonStrikeSpell(m_Mobile, null);
                    }
                    else
                    {
                        spell = new PoisonFieldSpell(m_Mobile, null);      //need to do targeting on fields
                    }
                }
                else
                if (Utility.RandomDouble() > .5)
                {
                    spell = new FireFieldSpell(m_Mobile, null);
                }
                else
                {
                    spell = new FlameStrikeSpell(m_Mobile, null);
                }

                break;
            }

            case 2:                     // Deal some damage
            {
                List <Mobile> targets = new List <Mobile>();

                BaseCreature cbc       = m_Mobile as BaseCreature;
                bool         isMonster = (cbc != null && !cbc.Controlled && !cbc.Summoned);
                //check if enough wither targets.
                foreach (Mobile m in m_Mobile.GetMobilesInRange(Core.ML ? 4 : 5))
                {
                    if (m_Mobile != m && m_Mobile.InLOS(m) && (isMonster || SpellHelper.ValidIndirectTarget(m_Mobile, m)) && m_Mobile.CanBeHarmful(m, false))
                    {
                        /*
                         * if (isMonster)
                         * {
                         * if (m is BaseCreature)
                         * {
                         *  BaseCreature bc = (BaseCreature)m;
                         *
                         *  if (!bc.Controlled && !bc.Summoned && bc.Team == cbc.Team)
                         *      continue;
                         * }
                         * else if (!m.Player)
                         * {
                         *  continue;
                         * }
                         * }
                         */
                        targets.Add(m);
                    }
                }

                if (targets.Count * witherChance > Utility.RandomDouble())
                {
                    m_Mobile.DebugSay("2. Wither");
                    spell = new WitherSpell(m_Mobile, null);
                }
                else
                {
                    spell = GetRandomDamageSpell();
                    m_Mobile.DebugSay("2. Random Spell");
                }


                break;
            }

            case 3:                     // Set up a combo of attacks
            {
                if (m_Mobile.Mana < 30 && m_Mobile.Mana > 15)
                {
                    if (c.Paralyzed && !c.Poisoned)
                    {
                        m_Mobile.DebugSay("I am going to meditate");

                        m_Mobile.UseSkill(SkillName.Meditation);
                    }
                    else if (!c.Poisoned && (!(c is BaseCreature) ||
                                             (((BaseCreature)c).PoisonImmune != null && ((BaseCreature)m_Mobile).HitPoison != null &&
                                              ((BaseCreature)c).PoisonImmune.Level < ((BaseCreature)m_Mobile).HitPoison.Level) ||
                                             ((BaseCreature)c).PoisonImmune == null))
                    {
                        m_Mobile.DebugSay("3. Casting Poison");
                        spell = new PoisonSpell(m_Mobile, null);
                    }
                }
                else if (m_Mobile.Mana > 30 && m_Mobile.Mana < 80)
                {
                    if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned)
                    {
                        m_Mobile.DebugSay("3. Pain Spike (Explo)");
                        m_Combo = 0;
                        spell   = new PainSpikeSpell(m_Mobile, null);
                    }
                    else
                    {
                        m_Mobile.DebugSay("3. Mind Rot or Curse (FS)");
                        m_Combo = 1;
                        if (Utility.RandomBool())
                        {
                            spell = new CurseSpell(m_Mobile, null);
                        }
                        else
                        {
                            spell = new MindRotSpell(m_Mobile, null);
                        }
                    }
                }
                else
                {
                    if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned)
                    {
                        m_Mobile.DebugSay("4. Vengeful Spirit (Explo)");
                        m_Combo = 0;
                        spell   = new VengefulSpiritSpell(m_Mobile, null);
                    }
                    else
                    {
                        m_Mobile.DebugSay("4. Poison Strike (FS)");
                        m_Combo = 1;
                        spell   = new PoisonStrikeSpell(m_Mobile, null);
                    }
                }
                break;
            }
            }

            return(spell);
        }
Esempio n. 5
0
        public override Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if (m_NecroComboType == NecroComboType.None)
            {
                m_NecroComboType = (NecroComboType)Utility.RandomMinMax(1, 7);
                m_Combo          = 0;
                m_Mobile.DebugSay("Doing {0} Combo", m_NecroComboType);
            }

            if (m_Combo == 0)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS:
                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS:
                case NecroComboType.Exp_FB_MA_PS:
                case NecroComboType.Exp_Poison_FB_PS: spell = new ExplosionSpell(m_Mobile, null); break;
                }

                ++m_Combo;
            }
            else if (m_Combo == 1)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS: spell = new FlameStrikeSpell(m_Mobile, null); break;

                case NecroComboType.Exp_MB_Omen_Poison_PS: spell = new MindBlastSpell(m_Mobile, null); break;

                case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EnergyBoltSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS:
                case NecroComboType.Exp_FB_MA_PS: spell = new FireballSpell(m_Mobile, null); break;

                case NecroComboType.Exp_Poison_FB_PS: spell = new PoisonSpell(m_Mobile, null); break;
                }

                ++m_Combo;
            }
            else if (m_Combo == 2)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EvilOmenSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_Poison_PS: spell = new MagicArrowSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_PS: spell = new MagicArrowSpell(m_Mobile, null); break;

                case NecroComboType.Exp_Poison_FB_PS: spell = new FireballSpell(m_Mobile, null); break;
                }

                ++m_Combo;
            }
            else if (m_Combo == 3)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS:
                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break;

                case NecroComboType.Exp_FB_MA_PS:
                case NecroComboType.Exp_Poison_FB_PS:
                    if (Utility.RandomBool())
                    {
                        spell = new PoisonStrikeSpell(m_Mobile, null);
                    }
                    else
                    {
                        spell = new PainSpikeSpell(m_Mobile, null);
                    }
                    EndCombo();
                    return(spell);
                }

                ++m_Combo;
            }

            else if (m_Combo == 4)
            {
                switch (m_NecroComboType)
                {
                case NecroComboType.Exp_FS_Omen_Poison_PS:
                case NecroComboType.Exp_MB_Omen_Poison_PS:
                case NecroComboType.Exp_EB_Omen_Poison_PS:
                case NecroComboType.Exp_FB_MA_Poison_PS:
                case NecroComboType.Exp_FB_Poison_PS:
                case NecroComboType.Exp_FB_MA_PS:
                case NecroComboType.Exp_Poison_FB_PS:
                    if (Utility.RandomBool())
                    {
                        spell = new PoisonStrikeSpell(m_Mobile, null);
                    }
                    else
                    {
                        spell = new PainSpikeSpell(m_Mobile, null);
                    }
                    EndCombo();
                    return(spell);
                }
            }

            return(spell);
        }
Esempio n. 6
0
        public virtual Spell DoCombo(Mobile c)
        {
            Spell spell = null;

            if (m_Combo == 0)
            {
                spell = new PoisonStrikeSpell(m_Mobile, null);
                ++m_Combo;                 // Move to next spell
            }
            else if (m_Combo == 1)
            {
                spell = new WitherSpell(m_Mobile, null);
                ++m_Combo;                 // Move to next spell
            }
            else if (m_Combo == 2)
            {
                if (!c.Poisoned)
                {
                    spell = new MindRotSpell(m_Mobile, null);
                }

                ++m_Combo;                 // Move to next spell
            }

            if (m_Combo == 3 && spell == null)
            {
                switch (Utility.Random(3))
                {
                default:
                case 0:
                {
                    if (c.Int < c.Dex)
                    {
                        spell = new StrangleSpell(m_Mobile, null);
                    }
                    else
                    {
                        spell = new EvilOmenSpell(m_Mobile, null);
                    }

                    ++m_Combo;                             // Move to next spell

                    break;
                }

                case 1:
                {
                    spell   = new PoisonStrikeSpell(m_Mobile, null);
                    m_Combo = -1;                             // Reset combo state
                    break;
                }

                case 2:
                {
                    spell   = new WitherSpell(m_Mobile, null);
                    m_Combo = -1;                             // Reset combo state
                    break;
                }
                }
            }
            else if (m_Combo == 4 && spell == null)
            {
                spell   = new VengefulSpiritSpell(m_Mobile, null);
                m_Combo = -1;
            }

            return(spell);
        }