public Item CreateItem(string[] args) { string typeOfItem = args[0]; Item newlyCreatedItem = null; try { switch (typeOfItem) { case "ArmorRepairKit": newlyCreatedItem = new ArmorRepairKit(); return(newlyCreatedItem); case "HealthPotion": newlyCreatedItem = new HealthPotion(); return(newlyCreatedItem); case "PoisonPotion": newlyCreatedItem = new PoisonPotion(); return(newlyCreatedItem); default: throw new ArgumentException($"Invalid item \"{typeOfItem}\"!"); } } catch (InvalidOperationException oe) { throw new InvalidOperationException(oe.Message); } }
public string AddItemToPool(string[] args) { var itemName = args[0]; Item item; switch (itemName) { case "HealthPotion": item = new HealthPotion(); break; case "PoisonPotion": item = new PoisonPotion(); break; case "ArmorRepairKit": item = new ArmorRepairKit(); break; default: throw new ArgumentException($"Invalid item \"{itemName}\""); } itemPool.Push(item); return($"{itemName} added to pool!"); }
private void PoisonEffect() { PoisonPotion poison = Instantiate(Inventory.GetPotionPrefab(Potion.Type.poison), transform.position, Quaternion.identity).GetComponent <PoisonPotion>(); poison.damage *= percentDamage; poison.SimulateCollision(); }
public Item CreateItem(string itemName) { if (itemName != "ArmorRepairKit" && itemName != "HealthPotion" && itemName != "PoisonPotion") { throw new ArgumentException(string.Format(ExceptionMessages.InvalidItemException, itemName)); } Item item = null; if (itemName == "ArmorRepairKit") { item = new ArmorRepairKit(); } else if (itemName == "HealthPotion") { item = new HealthPotion(); } else if (itemName == "PoisonPotion") { item = new PoisonPotion(); } else { throw new ArgumentException(string.Format(ExceptionMessages.InvalidItemException, itemName)); } return(item); }
public string AddItemToPool(string[] args) { string itemName = args[0]; Item item; if (itemName == "ArmorRepairKit") { item = new ArmorRepairKit(); } else if (itemName == "HealthPotion") { item = new HealthPotion(); } else if (itemName == "PoisonPotion") { item = new PoisonPotion(); } else { throw new ArgumentException("Invalid item \"{ name }\"!"); } itemsPool.Push(item); return($"{itemName} added to pool."); }
public Item CreateItem(string type) { Item item = null; if (type == "ArmorRepairKit") { item = new ArmorRepairKit(); return(item); } else if (type == "HealthPotions") { item = new HealthPotion(); return(item); } else if (type == "PosionPotion") { item = new PoisonPotion(); return(item); } throw new ArgumentException(string.Format(ErrorMessages.InvalidItem, type)); }
public string AddItemToPool(string[] args) { if (args[0] != nameof(ArmorRepairKit) && args[0] != nameof(PoisonPotion) && args[0] != nameof(HealthPotion)) { throw new ArgumentException($"Invalid item \"{args[0]}\"!"); } Item temp = null; switch (args[0]) { case nameof(ArmorRepairKit): temp = new ArmorRepairKit(); break; case nameof(PoisonPotion): temp = new PoisonPotion(); break; case nameof(HealthPotion): temp = new HealthPotion(); break; } itemPool.Push(temp); return($"{args[0]} added to pool!"); }
public Item CreateItem(string itemName) { Item item; switch (itemName) { case "HealthPotion": item = new HealthPotion(); break; case "PoisonPotion": item = new PoisonPotion(); break; case "ArmorRepairKit": item = new ArmorRepairKit(); break; default: throw new ArgumentException(string.Format(OutputMessages.IvalidItemType, itemName)); } return(item); //Second way - reflection: //var type = this.GetType() // .Assembly // .GetTypes() // .FirstOrDefault(x => x.Name == itemName); //if(type == null || itemName == "Item" || String.IsNullOrWhiteSpace(itemName)) //{ // throw new ArgumentException(string.Format(OutputMessages.IvalidItemType, itemName)); //} //try //{ // var item = (Item)Activator.CreateInstance(type, new object[] { }); // return item; //} //catch (Exception ex) //{ // throw new InvalidOperationException(ex.Message); //} }
public Item CreateItem(string name) { Item item = null; switch (name) { case "HealthPotion": item = new HealthPotion(); break; case "PoisonPotion": item = new PoisonPotion(); break; case "ArmorRepairKit": item = new ArmorRepairKit(); break; default: throw new ArgumentException($"Invalid item \"{name}\"!"); } return(item); }
public Item CreateItem(string itemType) { Item item = null; switch (itemType) { case "HealthPotion": return(item = new HealthPotion()); case "PoisonPotion": return(item = new PoisonPotion()); case "ArmorRepairKit": return(item = new ArmorRepairKit()); default: throw new ArgumentException(string.Format(OutputMessages.InvalidItemType), itemType); } }
public Item ProduceItem(string itemType) { Item item = null; switch (itemType) { case "ArmorRepairKit": item = new ArmorRepairKit(); break; case "HealthPotion": item = new HealthPotion(); break; case "PoisonPotion": item = new PoisonPotion(); break; } return(item); }
public Item createItem(string name) { if (name == "HealthPotion") { HealthPotion healthPotion = new HealthPotion(); return(healthPotion); } else if (name == "PoisonPotion") { PoisonPotion poisonPotion = new PoisonPotion(); return(poisonPotion); } else if (name == "ArmorRepairKit") { ArmorRepairKit armorRepairKit = new ArmorRepairKit(); return(armorRepairKit); } else { throw new ArgumentException($"Invalid item \"{name}\"!"); } }
public Item CreateItem(string itemName) { Item item; if (itemName == "HealthPotion") { item = new HealthPotion(); } else if (itemName == "PoisonPotion") { item = new PoisonPotion(); } else if (itemName == "ArmorRepairKit") { item = new ArmorRepairKit(); } else { throw new ArgumentException($"Invalid item \"{itemName}\"!"); } return(item); }
public Item CreateItem(string itemName) { Item item = null; switch (itemName) { case "ArmorRepairKit": item = new ArmorRepairKit(); break; case "HealthPotion": item = new HealthPotion(); break; case "PoisonPotion": item = new PoisonPotion(); break; default: throw new ArgumentException(string.Format(Messages.InvalidItemName, itemName)); } return(item); }
public Item CreateItem(string[] args) { string itemName = args[0]; Item item = null; if (itemName == "ArmorRepairKit") { item = new ArmorRepairKit(); return(item); } else if (itemName == "HealthPotion") { item = new HealthPotion(); return(item); } else if (itemName == "PoisonPotion") { item = new PoisonPotion(); return(item); } throw new ArgumentException($"Invalid item \"{ itemName }\""); }
public Item CreateItem(string name) { Item currentItem = null; switch (name) { case "ArmorRepairKit": currentItem = new ArmorRepairKit(); break; case "HealthPotion": currentItem = new HealthPotion(); break; case "PoisonPotion": currentItem = new PoisonPotion(); break; default: Error.InvalidItemType(name); break; } return(currentItem); }
public Item CreateItem(string nameParam) { var name = nameParam; if (name != "HealthPotion" && name != "PoisonPotion" && name != "ArmorRepairKit") { throw new ArgumentException(/*string.Format(Inputs.InvalidItemType, name)*/ $"Invalid item \"{name}\"!"); } if (name == "HealthPotion") { var healthPotion = new HealthPotion(); return(healthPotion); } else if (name == "PoisonPotion") { var poisonPotion = new PoisonPotion(); return(poisonPotion); } else { var armorRepairKit = new ArmorRepairKit(); return(armorRepairKit); } }
private void setItemOld() { var ret = new ItemBasis[12]; ret[0] = new IronSword(); (ret[0] as EquipmentItemBasis).init(2); ret[1] = new WoodArrow(); ret[2] = new ConfusionPotion(); ret[3] = new ParalyzePotion(); ret[4] = new SleepPotion(); ret[5] = new PoisonPotion(); ret[6] = new AntiPoisonPotion(); ret[7] = new DragonPotion(); ret[8] = new FirePotion(); ret[9] = new BullRush(5); ret[10] = new FireBall(5); ret[11] = new BombPot(); Commodities.Add(new BronzeShield()); Commodities.AddRange(ret); Commodities.Add(new WoodFlooring()); Commodities.Add(new WoodPillar()); Commodities.Add(new WoodWall()); Commodities.Add(new MiddleBread()); Commodities.Add(new HealPotion2()); Commodities.Add(new Water()); Commodities.Add(new WarpPotion()); Commodities.Add(new STRUpPotion()); Commodities.Add(new HPUpPotion()); Commodities.Add(new HungerUpPotion()); Commodities.Add(new HungerDownPotion()); Commodities.Add(new SpeedUpPotion()); Commodities.Add(new LevelDownPotion2()); Commodities.Add(new LevelUpPotion2()); Commodities.Add(new HealPotion3()); Commodities.Add(new PerceptionPotion()); Commodities.Add(new BlindPotion()); // Commodities.Add(new LargeBread()); Commodities.Add(new VeryLargeBread()); // Commodities.Add(new AppraiseBook()); Commodities.Add(new BakeryBook()); Commodities.Add(new ConfusionBook()); Commodities.Add(new CoatBook()); Commodities.Add(new DontMoveBook()); Commodities.Add(new EnemeyGatherBook()); Commodities.Add(new EscapeBook()); Commodities.Add(new ExorcismBook()); Commodities.Add(new HawkEyeBook()); Commodities.Add(new ItemGatherBook()); Commodities.Add(new NoTitleBook()); Commodities.Add(new PotExpantionBook()); Commodities.Add(new PotHardeningBook()); Commodities.Add(new Inazuma()); Commodities.Add(new RockFallBook()); Commodities.Add(new WeaponEnchantmentBook()); Commodities.Add(new ShieldEnchantmentBook()); Commodities.Add(new SleepBook()); Commodities.Add(new TrapDestroyBook()); Commodities.Add(new TrapMakeBook()); Commodities.Add(new Suidashi()); // Commodities.Add(new DecoyCane()); Commodities.Add(new SealedCane()); Commodities.Add(new AtkDownCane()); Commodities.Add(new DefDownCane()); Commodities.Add(new BombCane()); Commodities.Add(new HealCane()); Commodities.Add(new ExciteCane()); Commodities.Add(new LevelUpCana()); Commodities.Add(new LevelDownCane()); Commodities.Add(new MissedSwingCana()); Commodities.Add(new PalliativeCane()); Commodities.Add(new ParalyzeCane()); Commodities.Add(new PullOnCane()); Commodities.Add(new SnatchCane()); Commodities.Add(new SpeedUpCane()); Commodities.Add(new SpeedDownCane()); Commodities.Add(new SwapHpCane()); Commodities.Add(new SwapPositionCane()); Commodities.Add(new TenFeetStick()); // Commodities.Add(new AppraisePot()); Commodities.Add(new CompositionPot()); Commodities.Add(new CursingPot()); Commodities.Add(new EnhancedPot()); Commodities.Add(new WeakenedPot()); Commodities.Add(new ExoricismPot()); Commodities.Add(new HealPot()); Commodities.Add(new ItemChangePot()); Commodities.Add(new MaterialPot()); Commodities.Add(new SoldPot()); Commodities.Add(new VanilaPot()); Commodities.Add(new VoidPot()); Commodities.Add(new WarehousePot()); // Commodities.Add(new IronArrow()); Commodities.Add(new SilverArrow()); Commodities.Add(new PoisonArrow()); Commodities.Add(new SagittariusArrow()); // Commodities.Add(new TestBangle()); Commodities.Add(new AntiPoisonBangle()); Commodities.Add(new AntiParalyzeBangle()); Commodities.Add(new AntiSleepBangle()); Commodities.Add(new AntiConfusionBangle()); Commodities.Add(new LongCastBangle()); Commodities.Add(new STRUpBangle()); Commodities.Add(new HealBangle()); Commodities.Add(new AutoWarpBangle()); Commodities.Add(new ExorcismBangle()); Commodities.Add(new AutoExpGainBangle()); Commodities.Add(new BombBangle()); Commodities.Add(new ItemClairvoyanceBangle()); Commodities.Add(new EnemyClairvoyanceBangle()); Commodities.Add(new HawkEyeBangle()); Commodities.Add(new AutoAppraiseBangle()); Commodities.Add(new WallWalkBangle()); Commodities.Add(new SneakWalkBangle()); Commodities.Add(new CriticalBangle()); Commodities.Add(new PainBlowBangle()); //// Commodities.Add(new IronSield()); Commodities.Add(new TowerShield()); Commodities.Add(new TurtleShield()); Commodities.Add(new AegisShield()); Commodities.Add(new DragonSteelShield()); Commodities.Add(new PotLidShield()); Commodities.Add(new OldShield()); Commodities.Add(new MagicReflectionShield()); Commodities.FindAll(item => !item.IsInitalized).ForEach(item => item.init()); }