public void testCollisionSingle() { // Arrange PointsPowerup pp = new PointsPowerup(); float score = StateManager.Instance.Score; // Act pp.Collision(); // Assert Assert.AreEqual(score + PointsPowerup.POINTS_PER_PLAYER, StateManager.Instance.Score); }
public void testInitialization() { PointsPowerup pp = new PointsPowerup(); Assert.AreEqual(0, StateManager.Instance.Score); }
/// <summary> /// Initializes the instance variables. (This function is automatically called by Unity) /// </summary> void Start() { powerup = new PointsPowerup(); this.audioManager = GameObject.Find("2DAudio").GetComponent<AudioBehaviour>(); }