public void testCollisionSingle()
    {
        // Arrange
        PointsPowerup pp = new PointsPowerup();
        float score = StateManager.Instance.Score;

        // Act
        pp.Collision();

        // Assert
        Assert.AreEqual(score + PointsPowerup.POINTS_PER_PLAYER, StateManager.Instance.Score);
    }
    public void testInitialization()
    {
        PointsPowerup pp = new PointsPowerup();

        Assert.AreEqual(0, StateManager.Instance.Score);
    }
 /// <summary>
 /// Initializes the instance variables. (This function is automatically called by Unity)
 /// </summary>
 void Start()
 {
     powerup = new PointsPowerup();
     this.audioManager = GameObject.Find("2DAudio").GetComponent<AudioBehaviour>();
 }