// Start is called before the first frame update void Start() { mainCanvas = GameObject.Find("Canvas").GetComponent <Canvas>(); manager = FindObjectOfType <TurnManager>(); c = mainCanvas.GetComponent <PointsOnCanvas>(); player1 = GameObject.FindGameObjectWithTag("playerOne"); player2 = GameObject.FindGameObjectWithTag("playerTwo"); }
// Start is called before the first frame update void Start() { tele = FindObjectOfType <Teleporter>(); mainCanvas = FindObjectOfType <PointsOnCanvas>(); cameraMovement = FindObjectOfType <CameraMovement>(); cameraMovement.SetTarget(player1); if (hintText != null) { hintText.text = ""; } playerMove.Add(player1.GetComponent <Move>()); playerMove.Add(player2.GetComponent <Move>()); playerMove[1].SetPlayerControllable(false); end = false; last_turn = false; next_last_turn = false; }