Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     mainCanvas = GameObject.Find("Canvas").GetComponent <Canvas>();
     manager    = FindObjectOfType <TurnManager>();
     c          = mainCanvas.GetComponent <PointsOnCanvas>();
     player1    = GameObject.FindGameObjectWithTag("playerOne");
     player2    = GameObject.FindGameObjectWithTag("playerTwo");
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     tele           = FindObjectOfType <Teleporter>();
     mainCanvas     = FindObjectOfType <PointsOnCanvas>();
     cameraMovement = FindObjectOfType <CameraMovement>();
     cameraMovement.SetTarget(player1);
     if (hintText != null)
     {
         hintText.text = "";
     }
     playerMove.Add(player1.GetComponent <Move>());
     playerMove.Add(player2.GetComponent <Move>());
     playerMove[1].SetPlayerControllable(false);
     end            = false;
     last_turn      = false;
     next_last_turn = false;
 }