public TransformationsSteps(TransformationsContext transformationContext, PointsContext pointsContext, VectorsContext vectorsContext) { _vectorsContext = vectorsContext; _pointsContext = pointsContext; _transformationsContext = transformationContext; }
public SmoothTrianglesSteps(TrianglesContext trianglesContext, VectorsContext vectorsContext, PointsContext pointsContext, IntersectionsContext intersectionsContext) { _intersectionsContext = intersectionsContext; _pointsContext = pointsContext; _vectorsContext = vectorsContext; _trianglesContext = trianglesContext; }
public TriangleMeshesSteps(TriangleMeshesContext meshesContext, PointsContext pointsContext, IntersectionsContext intersectionsContext, RayContext rayContext) { _rayContext = rayContext; _intersectionsContext = intersectionsContext; _pointsContext = pointsContext; _meshesContext = meshesContext; }
public LightsSteps(LightsContext lightsContext, PointsContext pointsContext, WorldContext worldContext, VectorsContext vectorsContext) { _vectorsContext = vectorsContext; _worldContext = worldContext; _pointsContext = pointsContext; _lightsContext = lightsContext; }
public RaysSteps( RayContext rayContext, PointsContext pointsContext, VectorsContext vectorsContext, TransformationsContext transformationsContext) { _transformationsContext = transformationsContext; _vectorsContext = vectorsContext; _pointsContext = pointsContext; _rayContext = rayContext; }
public TrianglesSteps(TrianglesContext triangesContext, PointsContext pointsContext, VectorsContext vectorsContext, RayContext rayContext, IntersectionsContext intersectionsContext) { _intersectionsContext = intersectionsContext; _rayContext = rayContext; _vectorsContext = vectorsContext; _pointsContext = pointsContext; _triangesContext = triangesContext; }
public CameraSteps(CameraContext cameraContext, WorldContext worldContext, PointsContext pointsContext, VectorsContext vectorsContext, RayContext rayContext) { _rayContext = rayContext; _vectorsContext = vectorsContext; _pointsContext = pointsContext; _worldContext = worldContext; _cameraContext = cameraContext; }
public CubesSteps(CubesContext cubesContext, IntersectionsContext intersectionsContext, RayContext rayContext, VectorsContext vectorsContext, PointsContext pointsContext) { _pointsContext = pointsContext; _vectorsContext = vectorsContext; _rayContext = rayContext; _intersectionsContext = intersectionsContext; _cubesContext = cubesContext; }
public SpheresSteps(SphereContext sphereContext, RayContext rayContext, IntersectionsContext intersectionsContext, VectorsContext vectorsContext, PointsContext pointsContext) { _pointsContext = pointsContext; _vectorsContext = vectorsContext; _intersectionsContext = intersectionsContext; _sphereContext = sphereContext; _rayContext = rayContext; }
public WorldSteps(WorldContext worldContext, SphereContext sphereContext, RayContext rayContext, ColorsContext colorContext, PointsContext pointsContext, LightsContext lightsContext, PlanesContext planesContext, ComputationsContext computationsContext) { _computationsContext = computationsContext; _planesContext = planesContext; _lightsContext = lightsContext; _pointsContext = pointsContext; _colorContext = colorContext; _rayContext = rayContext; _sphereContext = sphereContext; _worldContext = worldContext; }
public static void Initialize(IServiceProvider serviceProvider) { using (var context = new PointsContext( serviceProvider.GetRequiredService < DbContextOptions <PointsContext> >())) { // Look for any Points. if (context.Points.Any()) { return; // DB has been seeded } context.Points.AddRange( new Point { Latitud = 19.420620739866035F, Longitud = -99.18766021728516F, Nombre = "Chapultepec", Precio = 1000000, Zona = "Oeste" }, new Point { Latitud = 19.429565157540974F, Longitud = -99.19692993164061F, Nombre = "Polanco", Precio = 125000, Zona = "Oeste" }, new Point { Latitud = 19.432630834436285F, Longitud = -99.133209F, Nombre = "Zócalo", Precio = 150000, Zona = "Centro" }, new Point { Latitud = 19.433356141853885F, Longitud = -99.135447666049F, Nombre = "Calle Francisco Madero", Precio = 175000, Zona = "Centro" }, new Point { Latitud = 19.35510610243764F, Longitud = -99.16237771511078F, Nombre = "Museo Frida Kahlo", Precio = 50000, Zona = "Sur" }, new Point { Latitud = 19.35376486958421F, Longitud = -99.17208194732666F, Nombre = "Viveros de Coyoacán", Precio = 75000, Zona = "Sur" }, new Point { Latitud = 19.428553370288462F, Longitud = -99.0813159942627F, Nombre = "Aeropuerto", Precio = 50000, Zona = "Este" }, new Point { Latitud = 19.460118162137725F, Longitud = -99.07290458679199F, Nombre = "Bosques de Aragón", Precio = 75000, Zona = "Este" }, new Point { Latitud = 19.490523814662268F, Longitud = -99.1141676902771F, Nombre = "Tepeyac", Precio = 150000, Zona = "Norte" }, new Point { Latitud = 19.510164084962916F, Longitud = -99.11579847335815F, Nombre = "Zacatenco", Precio = 150000, Zona = "Norte" } ); context.SaveChanges(); } }
public MatricesSteps(MatrixContext matrixContext, PointsContext pointsContext) { _pointsContext = pointsContext; _matrixContext = matrixContext; }
public PointsController(PointsContext context) { _context = context; }
public ComputationsSteps(ComputationsContext computationsContext, PointsContext pointsContext) { _computationsContext = computationsContext; _pointsContext = pointsContext; }
public PointSteps(PointsContext pointContext, VectorsContext vectorContext) { _vectorContext = vectorContext; _pointsContext = pointContext; }