public TransformationsSteps(TransformationsContext transformationContext,
                             PointsContext pointsContext,
                             VectorsContext vectorsContext)
 {
     _vectorsContext         = vectorsContext;
     _pointsContext          = pointsContext;
     _transformationsContext = transformationContext;
 }
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 public SmoothTrianglesSteps(TrianglesContext trianglesContext,
                             VectorsContext vectorsContext,
                             PointsContext pointsContext,
                             IntersectionsContext intersectionsContext)
 {
     _intersectionsContext = intersectionsContext;
     _pointsContext        = pointsContext;
     _vectorsContext       = vectorsContext;
     _trianglesContext     = trianglesContext;
 }
 public TriangleMeshesSteps(TriangleMeshesContext meshesContext,
                            PointsContext pointsContext,
                            IntersectionsContext intersectionsContext,
                            RayContext rayContext)
 {
     _rayContext           = rayContext;
     _intersectionsContext = intersectionsContext;
     _pointsContext        = pointsContext;
     _meshesContext        = meshesContext;
 }
        public LightsSteps(LightsContext lightsContext,
                           PointsContext pointsContext,
                           WorldContext worldContext,
                           VectorsContext vectorsContext)

        {
            _vectorsContext = vectorsContext;
            _worldContext   = worldContext;
            _pointsContext  = pointsContext;
            _lightsContext  = lightsContext;
        }
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 public RaysSteps(
     RayContext rayContext,
     PointsContext pointsContext,
     VectorsContext vectorsContext,
     TransformationsContext transformationsContext)
 {
     _transformationsContext = transformationsContext;
     _vectorsContext         = vectorsContext;
     _pointsContext          = pointsContext;
     _rayContext             = rayContext;
 }
 public TrianglesSteps(TrianglesContext triangesContext,
                       PointsContext pointsContext,
                       VectorsContext vectorsContext,
                       RayContext rayContext,
                       IntersectionsContext intersectionsContext)
 {
     _intersectionsContext = intersectionsContext;
     _rayContext           = rayContext;
     _vectorsContext       = vectorsContext;
     _pointsContext        = pointsContext;
     _triangesContext      = triangesContext;
 }
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 public CameraSteps(CameraContext cameraContext,
                    WorldContext worldContext,
                    PointsContext pointsContext,
                    VectorsContext vectorsContext,
                    RayContext rayContext)
 {
     _rayContext     = rayContext;
     _vectorsContext = vectorsContext;
     _pointsContext  = pointsContext;
     _worldContext   = worldContext;
     _cameraContext  = cameraContext;
 }
 public CubesSteps(CubesContext cubesContext,
                   IntersectionsContext intersectionsContext,
                   RayContext rayContext,
                   VectorsContext vectorsContext,
                   PointsContext pointsContext)
 {
     _pointsContext        = pointsContext;
     _vectorsContext       = vectorsContext;
     _rayContext           = rayContext;
     _intersectionsContext = intersectionsContext;
     _cubesContext         = cubesContext;
 }
 public SpheresSteps(SphereContext sphereContext,
                     RayContext rayContext,
                     IntersectionsContext intersectionsContext,
                     VectorsContext vectorsContext,
                     PointsContext pointsContext)
 {
     _pointsContext        = pointsContext;
     _vectorsContext       = vectorsContext;
     _intersectionsContext = intersectionsContext;
     _sphereContext        = sphereContext;
     _rayContext           = rayContext;
 }
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 public WorldSteps(WorldContext worldContext,
                   SphereContext sphereContext,
                   RayContext rayContext,
                   ColorsContext colorContext,
                   PointsContext pointsContext,
                   LightsContext lightsContext,
                   PlanesContext planesContext,
                   ComputationsContext computationsContext)
 {
     _computationsContext = computationsContext;
     _planesContext       = planesContext;
     _lightsContext       = lightsContext;
     _pointsContext       = pointsContext;
     _colorContext        = colorContext;
     _rayContext          = rayContext;
     _sphereContext       = sphereContext;
     _worldContext        = worldContext;
 }
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        public static void Initialize(IServiceProvider serviceProvider)
        {
            using (var context = new PointsContext(
                       serviceProvider.GetRequiredService <
                           DbContextOptions <PointsContext> >()))
            {
                // Look for any Points.
                if (context.Points.Any())
                {
                    return;   // DB has been seeded
                }

                context.Points.AddRange(
                    new Point
                {
                    Latitud  = 19.420620739866035F,
                    Longitud = -99.18766021728516F,
                    Nombre   = "Chapultepec",
                    Precio   = 1000000,
                    Zona     = "Oeste"
                },

                    new Point
                {
                    Latitud  = 19.429565157540974F,
                    Longitud = -99.19692993164061F,
                    Nombre   = "Polanco",
                    Precio   = 125000,
                    Zona     = "Oeste"
                },
                    new Point
                {
                    Latitud  = 19.432630834436285F,
                    Longitud = -99.133209F,
                    Nombre   = "Zócalo",
                    Precio   = 150000,
                    Zona     = "Centro"
                },
                    new Point
                {
                    Latitud  = 19.433356141853885F,
                    Longitud = -99.135447666049F,
                    Nombre   = "Calle Francisco Madero",
                    Precio   = 175000,
                    Zona     = "Centro"
                },

                    new Point
                {
                    Latitud  = 19.35510610243764F,
                    Longitud = -99.16237771511078F,
                    Nombre   = "Museo Frida Kahlo",
                    Precio   = 50000,
                    Zona     = "Sur"
                },

                    new Point
                {
                    Latitud  = 19.35376486958421F,
                    Longitud = -99.17208194732666F,
                    Nombre   = "Viveros de Coyoacán",
                    Precio   = 75000,
                    Zona     = "Sur"
                },

                    new Point
                {
                    Latitud  = 19.428553370288462F,
                    Longitud = -99.0813159942627F,
                    Nombre   = "Aeropuerto",
                    Precio   = 50000,
                    Zona     = "Este"
                },
                    new Point
                {
                    Latitud  = 19.460118162137725F,
                    Longitud = -99.07290458679199F,
                    Nombre   = "Bosques de Aragón",
                    Precio   = 75000,
                    Zona     = "Este"
                },
                    new Point
                {
                    Latitud  = 19.490523814662268F,
                    Longitud = -99.1141676902771F,
                    Nombre   = "Tepeyac",
                    Precio   = 150000,
                    Zona     = "Norte"
                },
                    new Point
                {
                    Latitud  = 19.510164084962916F,
                    Longitud = -99.11579847335815F,
                    Nombre   = "Zacatenco",
                    Precio   = 150000,
                    Zona     = "Norte"
                }


                    );
                context.SaveChanges();
            }
        }
 public MatricesSteps(MatrixContext matrixContext, PointsContext pointsContext)
 {
     _pointsContext = pointsContext;
     _matrixContext = matrixContext;
 }
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 public PointsController(PointsContext context)
 {
     _context = context;
 }
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 public ComputationsSteps(ComputationsContext computationsContext, PointsContext pointsContext)
 {
     _computationsContext = computationsContext;
     _pointsContext       = pointsContext;
 }
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 public PointSteps(PointsContext pointContext, VectorsContext vectorContext)
 {
     _vectorContext = vectorContext;
     _pointsContext = pointContext;
 }