public IEnumerator TestGazeCursorWhenHandsNearGrabbable()
        {
            var inputSystem = PlayModeTestUtilities.GetInputSystem();

            TestUtilities.PlayspaceToOriginLookingForward();

            // Create grabbable cube
            var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);

            cube.AddComponent <NearInteractionGrabbable>();
            cube.transform.position = new Vector3(0, 0, 4.72f);
            yield return(null);

            // No hands, default cursor should be visible
            Assert.IsTrue(CoreServices.InputSystem.GazeProvider.GazeCursor.IsVisible, "Head gaze cursor should be visible");

            // Hand up near grabbable
            TestHand hand = new TestHand(Handedness.Right);

            yield return(hand.Show(Vector3.forward * 4.05f));

            yield return(null);

            var grabPointer = PointerUtils.GetPointer <SpherePointer>(Handedness.Right);

            // Grab pointer is near grabbable
            Assert.IsTrue(grabPointer.IsNearObject, "Grab pointer should be near a grabbable");

            // Head cursor invisible when grab pointer is near grabbable
            Assert.IsFalse(CoreServices.InputSystem.GazeProvider.GazeCursor.IsVisible, "Eye gaze cursor should not be visible");

            // Enabling eye tracking data
            InputSimulationService inputSimulationService = PlayModeTestUtilities.GetInputSimulationService();

            inputSimulationService.SimulateEyePosition = true;
            yield return(null);

            // Eye based gaze cursor should still be invisible
            Assert.IsFalse(CoreServices.InputSystem.GazeProvider.GazeCursor.IsVisible, "Eye gaze cursor should be visible");

            UnityEngine.Object.Destroy(cube);
        }
Esempio n. 2
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    public void OnTouchStarted(HandTrackingInputEventData eventData)
    {
        _panningPointer = PointerUtils.GetPointer <PokePointer>(eventData.Handedness);

        if (CoreServices.InputSystem.FocusProvider.TryGetFocusDetails(_panningPointer, out FocusDetails focusDetails) &&
            focusDetails.Object == gameObject)
        {
            //_panningPointer = eventData.Pointer;
            _startingPointInLocalSpace    = focusDetails.PointLocalSpace;
            _startingPointInMercatorSpace =
                _mapRenderer.TransformLocalPointToMercatorWithAltitude(
                    _startingPointInLocalSpace,
                    out _startingAltitudeInMeters,
                    out _startingMercatorScale);
            _currentPointInLocalSpace    = _startingPointInLocalSpace;
            _startingMapCenterInMercator = _mapRenderer.Center.ToMercatorPosition();

            eventData.Use();
        }
    }
Esempio n. 3
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        public IEnumerator TestUseSourcePoseDataAsFallback()
        {
            TestHand rightHand = new TestHand(Handedness.Right);

            yield return(rightHand.Show(Vector3.zero));

            yield return(PlayModeTestUtilities.WaitForInputSystemUpdate());

            PokePointer pokePointer = PointerUtils.GetPointer <PokePointer>(Handedness.Right);

            Assert.IsNotNull(pokePointer);
            pokePointer.UseSourcePoseAsFallback = true;

            SpherePointer grabPointer = PointerUtils.GetPointer <SpherePointer>(Handedness.Right);

            Assert.IsNotNull(grabPointer);
            grabPointer.UseSourcePoseAsFallback = true;

            // Setting the pointer's pose action to a new input action is functionally equivalent to ensuring that an event is never raised of the pointer's desired pose action
            // This makes it so it will have to use the source pose data as a fallback
            pokePointer.PoseAction = new MixedRealityInputAction();
            grabPointer.PoseAction = new MixedRealityInputAction();
            yield return(PlayModeTestUtilities.WaitForInputSystemUpdate());

            yield return(rightHand.Hide());

            yield return(rightHand.Show(Vector3.zero));

            yield return(PlayModeTestUtilities.WaitForInputSystemUpdate());

            // The source pose is centered on the palm
            MixedRealityPose palmPose;

            HandJointUtils.TryGetJointPose(TrackedHandJoint.Palm, Handedness.Right, out palmPose);

            // This offset value is derived from the PokePointer's sourcePoseOffset property
            float pokePointerOffset = 0.075f;

            TestUtilities.AssertAboutEqual(pokePointer.Position, grabPointer.Position + pokePointer.transform.forward * pokePointerOffset, "pointer was not in the expected position");
            TestUtilities.AssertAboutEqual(grabPointer.Position, palmPose.Position, "pointer was not in the expected position");
        }
        private void EnsurePointerStates(Handedness h, PointerStateContainer c)
        {
            Action <IMixedRealityPointer, string, bool?> helper = (ptr, name, expected) =>
            {
                if (!expected.HasValue)
                {
                    Assert.Null(ptr, $"Expected {h} {name} to be null but it was not null");
                }
                else
                {
                    Assert.NotNull(ptr, $"Expected {name} to not be null, but it was null");
                    Assert.AreEqual(expected.Value, ptr.IsInteractionEnabled,
                                    $"Incorrect state for {h} {name}.IsInteractionEnabled");
                }
            };

            helper(PointerUtils.GetPointer <LinePointer>(h), "Line Pointer", c.LinePointerEnabled);
            helper(PointerUtils.GetPointer <SpherePointer>(h), "Sphere Pointer", c.SpherePointerEnabled);
            helper(PointerUtils.GetPointer <PokePointer>(h), "Poke Pointer", c.PokePointerEnabled);
            helper(PointerUtils.GetPointer <GGVPointer>(h), "GGV Pointer", c.GGVPointerEnabled);
            helper(CoreServices.InputSystem.GazeProvider.GazePointer, "Gaze Pointer", c.GazePointerEnabled);
        }
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        private IEnumerator TestHandSolver(SetupData testData, InputSimulationService inputSimulationService, Vector3 handPos, Handedness hand)
        {
            Assert.IsTrue(testData.handler.TrackedTargetType == TrackedObjectType.ControllerRay ||
                          testData.handler.TrackedTargetType == TrackedObjectType.HandJoint, "TestHandSolver supports on ControllerRay and HandJoint tracked target types");

            yield return(PlayModeTestUtilities.ShowHand(hand, inputSimulationService, Utilities.ArticulatedHandPose.GestureId.Open, handPos));

            // Give time for cube to float to hand
            yield return(WaitForFrames(2));

            Vector3 handOrbitalPos = testData.target.transform.position;

            Assert.LessOrEqual(Vector3.Distance(handOrbitalPos, handPos), DistanceThreshold);

            Transform expectedTransform = null;

            if (testData.handler.TrackedTargetType == TrackedObjectType.ControllerRay)
            {
                expectedTransform = PointerUtils.GetPointer <LinePointer>(hand)?.transform;
            }
            else
            {
                var handJointService = (CoreServices.InputSystem as IMixedRealityDataProviderAccess)?.GetDataProvider <IMixedRealityHandJointService>();
                expectedTransform = handJointService.RequestJointTransform(testData.handler.TrackedHandJoint, hand);
            }

            Assert.AreEqual(testData.handler.CurrentTrackedHandedness, hand);
            Assert.IsNotNull(expectedTransform);

            // SolverHandler creates a dummy GameObject to provide a transform for tracking so it can be managed (allocated/deleted)
            // Look at the parent to compare transform equality for what we should be tracking against
            Assert.AreEqual(testData.handler.TransformTarget.parent, expectedTransform);

            yield return(PlayModeTestUtilities.HideHand(Handedness.Right, inputSimulationService));

            yield return(WaitForFrames(2));
        }
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        public IEnumerator TestPointerFOV()
        {
            var rightHand = new TestHand(Handedness.Right);

            yield return(PlayModeTestUtilities.WaitForInputSystemUpdate());

            var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);

            cube.AddComponent <NearInteractionGrabbable>();
            cube.AddComponent <NearInteractionTouchableVolume>();
            yield return(rightHand.Show(Vector3.zero));

            yield return(PlayModeTestUtilities.WaitForInputSystemUpdate());

            var spherePointer = PointerUtils.GetPointer <SpherePointer>(Handedness.Right);
            var pokePointer   = PointerUtils.GetPointer <PokePointer>(Handedness.Right);

            yield return(TestPointerFOVHelper(spherePointer, cube, rightHand));

            yield return(TestPointerFOVHelper(pokePointer, cube, rightHand));

            rightHand.Hide();
            GameObject.Destroy(cube);
        }
Esempio n. 7
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        public IEnumerator TestUseSourcePoseData()
        {
            TestHand rightHand = new TestHand(Handedness.Right);

            yield return(rightHand.Show(Vector3.zero));

            yield return(PlayModeTestUtilities.WaitForInputSystemUpdate());

            PokePointer pokePointer = PointerUtils.GetPointer <PokePointer>(Handedness.Right);

            Assert.IsNotNull(pokePointer);
            SpherePointer grabPointer = PointerUtils.GetPointer <SpherePointer>(Handedness.Right);

            Assert.IsNotNull(grabPointer);

            pokePointer.UseSourcePoseData = true;
            grabPointer.UseSourcePoseData = true;
            yield return(PlayModeTestUtilities.WaitForInputSystemUpdate());

            yield return(rightHand.Hide());

            yield return(rightHand.Show(Vector3.zero));

            yield return(PlayModeTestUtilities.WaitForInputSystemUpdate());


            // The source pose is centered on the palm
            MixedRealityPose palmPose;

            HandJointUtils.TryGetJointPose(TrackedHandJoint.Palm, Handedness.Right, out palmPose);
            // This offset value is derived from the PokePointer's sourcePoseOffset property
            float pokePointerOffset = 0.075f;

            TestUtilities.AssertAboutEqual(pokePointer.Position, grabPointer.Position + pokePointer.transform.forward * pokePointerOffset, "pointer was not in the expected position");
            TestUtilities.AssertAboutEqual(grabPointer.Position, palmPose.Position, "pointer was not in the expected position");
        }