Esempio n. 1
0
	public bool hitStatus;				// If we actully hit anything
	
	// Use this for initialization
	void Start () 
	{
		toolList = new Hashtable();
		toolList.Add("select", new SelecterTool());
		toolList.Add("build", new BuilderTool());
		currentToolName = "select";
		currentTool = toolList[currentToolName] as PointerTool;
		viewDistance = activeCamera.farClipPlane - activeCamera.nearClipPlane;
	}
Esempio n. 2
0
        // TODO: MultiTileGridLayer stuff should move into appropriate class
        public void SetTool(TileTool tool)
        {
            if (LayerContext == null)
            {
                return;
            }

            if (_selection != null && tool == TileTool.Select)
            {
                _selection.Activate();
            }
            else if (_selection != null)
            {
                _selection.Deactivate();
            }

            if (_currentTool != null)
            {
                _currentTool.Dispose();
            }

            switch (tool)
            {
            case TileTool.Select:
                _currentTool = new TileSelectTool(LayerContext.History, Layer as MultiTileGridLayer, LayerContext.Annotations, this);
                break;

            case TileTool.Draw:
                TileDrawTool drawTool = new TileDrawTool(LayerContext.History, Layer as MultiTileGridLayer, LayerContext.Annotations);
                drawTool.Info = Info;
                drawTool.BindTilePoolController(_tilePoolController);
                drawTool.BindTileBrushManager(_tileBrushController);
                _currentTool = drawTool;
                break;

            case TileTool.Erase:
                _currentTool = new TileEraseTool(LayerContext.History, Layer as MultiTileGridLayer, LayerContext.Annotations);
                break;

            case TileTool.Fill:
                TileFillTool fillTool = new TileFillTool(LayerContext.History, Layer as MultiTileGridLayer, _sourceType);
                fillTool.BindTilePoolController(_tilePoolController);
                fillTool.BindTileBrushManager(_tileBrushController);
                _currentTool = fillTool;
                break;

            default:
                _currentTool = null;
                break;
            }
        }
Esempio n. 3
0
 public DrawTools(MainWin window, PictureBox pic)
 {
     this.mainWindow  = window;
     this.mainPicture = pic;
     this.pointerTool = new PointerTool(mainWindow, mainPicture);
     this.lineTool    = new LineTool(mainWindow, mainPicture);
     this.rectTool    = new RectTool(mainWindow, mainPicture);
     this.polyTool    = new PolyTool(mainWindow, mainPicture);
     this.circleTool  = new CircleTool(mainWindow, mainPicture);
     this.curveTool   = new CurveTool(mainWindow, mainPicture);
     this.fillTool    = new FillTool(mainWindow, mainPicture);
     this.resizeTool  = new ResizeTool(mainWindow, mainPicture);
     this.cutTool     = new CutTool(mainWindow, mainPicture);
 }
Esempio n. 4
0
	public bool ChangeTool(string toolName)
	{
		// Check if the tool exists
		if(toolList.ContainsKey(toolName))
		{
			Debug.Log("Tool exists, switching to tool " + toolName);
			currentTool.Deactivate();
			currentToolName = toolName;
			currentTool = toolList[currentToolName] as PointerTool;
			currentTool.Activate();
			return true;
		}
		else
		{
			Debug.Log(toolName + " does not exist");
			return false;
		}
	}
Esempio n. 5
0
        private void SetCurrentTool(PointerTool tool)
        {
            ObjectSelectTool objTool = _currentTool as ObjectSelectTool;

            if (objTool != null)
            {
                objTool.Cancel();

                _selectionManager.ClearSelection();
                _commandManager.RemoveCommandSubscriber(objTool);
            }

            _currentTool = tool;

            objTool = _currentTool as ObjectSelectTool;
            if (objTool != null && objTool.CommandManager != null)
            {
                _commandManager.AddCommandSubscriber(objTool);
            }
        }
Esempio n. 6
0
		public Viewport()
		{
			InitializeComponent();
			SetStyle(ControlStyles.ResizeRedraw | ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer | ControlStyles.UserPaint, true);

			Zoom = 1;
			MaxZoom = double.MaxValue;
			MinZoom = 0;
			ZoomFactor = 2f;
			Angle = 0;
			DebugDrawAxies = true;
			DebugDrawGrid = true;
			
			LeftButtonTool = new PointerTool();
			MiddleButtonTool = new PanTool();
			RightButtonTool = new RotateViewTool();
			WheelScrollTool = new ZoomTool();

			_view = new Matrix();
            _view.Translate(0, -ClientSize.Height);
            _view.Scale(1, -1);
		}