void Awake() { pointerGetter = Components.Get("PointerGetter") as PointerGetter; float dpcm = Screen.dpi / 2.54f; Setup(0.020f, 0.5f * dpcm, 5f, 0.5f * 315f, 0.5f * 45f, 0f * dpcm, 20f * dpcm); }
void Awake() { pointerGetter = Components.Get("PointerGetter") as PointerGetter; Setup(Screen.dpi, 0.300f); }
void Awake() { pointerDebounce = Components.Get("PointerDebounce") as PointerDebounce; //pointerDebounce = Components.gObject.GetComponent<PointerDebounce>(); pointerGetter = Components.Get("PointerGetter") as PointerGetter; }