public IInteractableComponent SetSFX(PointerEventState state, UnityEngine.UI.Windows.Audio.Component data) { if (state == PointerEventState.Click) { this.sfxOnClick = data; } else if (state == PointerEventState.Enter) { this.sfxOnEnter = data; } else if (state == PointerEventState.Leave) { this.sfxOnLeave = data; } return(this); }
public IButtonComponent SetSFX(PointerEventState state, Audio.Component data) { if (state == PointerEventState.Click) { this.sfxOnClick = data; } else if (state == PointerEventState.Enter) { this.sfxOnEnter = data; } else if (state == PointerEventState.Leave) { this.sfxOnLeave = data; } return(this); }
public void SetSFX(PointerEventState state, Audio.Component data) { if (state == PointerEventState.Click) { this.sfxOnClick = data; } else if (state == PointerEventState.Enter) { this.sfxOnEnter = data; } else if (state == PointerEventState.Leave) { this.sfxOnLeave = data; } }
public IInteractableComponent SetSFX(PointerEventState state, UnityEngine.UI.Windows.Audio.Component data) { if (state == PointerEventState.Click) { this.sfxOnClick = data; } else if (state == PointerEventState.Enter) { this.sfxOnEnter = data; } else if (state == PointerEventState.Leave) { this.sfxOnLeave = data; } return this; }