public void Game_Disapper() { TransNum -= 0.2f; Point_star_3.GetComponent <Image>().color = new Color(1, 1, 1, TransNum); if (TransNum <= 0) { CancelInvoke(); } }
// Start is called before the first frame update void Start() { Point_star_1 = GameObject.Find("Aim Point 1"); Point_star_2 = GameObject.Find("Aim Point 2"); Point_star_3 = GameObject.Find("Aim Point 3"); //P_camera = GameObject.Find("Main Camera"); Point_star_2.SetActive(false); Point_star_3.SetActive(false); }
public void hit_target() { Point_star_3.SetActive(true); TransNum = 1; InvokeRepeating("Game_Disapper", 0.01f, 0.08f); }