Esempio n. 1
0
    public void addPoint()
    {
        Vector2 pos = new Vector2(points.Count / 5.0f, points.Count / 5.0f);

        handlePoints.addPoint();
        points.Add(Instantiate(p, pos, transform.rotation));
        d.Add(0);
        previous.Add(0);
        current.Add(0);
        PointUI.verifyCanRemove();
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     removePointUI = GameObject.Find("OVRCameraRig/TrackingSpace/CenterEyeAnchor/RemovePointText").GetComponent <PointUI>();
     addPointUI    = transform.Find("AddPointText").GetComponent <PointUI>();
     gameMaster    = GameObject.Find("GameMaster");
     pointManager  = gameMaster.GetComponent <PointManager>();
     phaseManager  = gameMaster.GetComponent <PhaseManager>();
     enemySpowner  = GameObject.Find("EnemySpowner").GetComponent <EnemySpowner>();
     target        = GameObject.Find("OVRCameraRig");
     transform.LookAt(targetPosition);
 }
Esempio n. 3
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        private void PlayMovePointAnimation()
        {
            myCanvas.Children.Remove(m_CurrentDragPoint);

            Point   currentPos = Mouse.GetPosition(myCanvas);
            PointUI p          = new PointUI(currentPos, PointWidth, PointHeight, 1, 5, 255, 0, 0, m_CurrentDragPoint.PointIndex);

            myCanvas.Children.Insert(m_CurrentDragPoint.PointIndex, p);

            m_CurrentDragPoint = p;
            UpdateData();
        }
Esempio n. 4
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        private void ResetCanvas()
        {
            myCanvas.Children.Clear();

            m_iPointIndex = 0;
            for (int i = 0; i < m_lstUserPoints.Count; i++)
            {
                PointUI p = new PointUI(m_lstUserPoints[i], PointWidth, PointHeight, 1, 5, 255, 0, 0, m_iPointIndex);
                myCanvas.Children.Add(p);
                m_iPointIndex++;
            }
        }
Esempio n. 5
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 private void CheckDrag(Point currentMousePosition)
 {
     for (int i = 0; i < myCanvas.Children.Count; i++)
     {
         if (myCanvas.Children[i].GetType() == typeof(PointUI))
         {
             if (((PointUI)myCanvas.Children[i]).PointRect.IntersectsWith(new Rect(currentMousePosition.X, currentMousePosition.Y, 5, 5)))
             {
                 m_bIsDraggingPoint = true;
                 m_CurrentDragPoint = (PointUI)myCanvas.Children[i];
             }
         }
     }
 }