void StopSpawningEndGame() { StopAllCoroutines(); spawning = false; pointSpawner.DisableAllPoints(); }
public void RemovePoints() { pointSpawner.DisableAllPoints(); spawnsShowing = false; }
void StopSpawningEndGame() { StopAllCoroutines(); spawning = false; pointSpawner.DisableAllPoints(); }
public void RemovePoints() { pointSpawner.DisableAllPoints(); spawnsShowing = false; }