Esempio n. 1
0
        public static PointsNode Create(IBufferSource model, string position, string color, vec3 size)
        {
            RenderMethodBuilder randomBuilder, gl_VertexIDBuilder;
            var pointSizeSwitch = new PointSizeSwitch(5);
            {
                var vs    = new VertexShader(randomVert);
                var fs    = new FragmentShader(randomFrag);
                var array = new ShaderArray(vs, fs);
                var map   = new AttributeMap();
                map.Add("inPosition", position);
                map.Add("inColor", color);
                randomBuilder = new RenderMethodBuilder(array, map, pointSizeSwitch);
            }
            {
                var vs    = new VertexShader(gl_VertexIDVert);
                var fs    = new FragmentShader(gl_VertexIDFrag);
                var array = new ShaderArray(vs, fs);
                var map   = new AttributeMap();
                map.Add("inPosition", position);
                gl_VertexIDBuilder = new RenderMethodBuilder(array, map, pointSizeSwitch);
            }

            var node = new PointsNode(model, randomBuilder, gl_VertexIDBuilder);

            node.Initialize();
            node.ModelSize = size;

            return(node);
        }
Esempio n. 2
0
 private void Form01ModernRenderer_Load(object sender, EventArgs e)
 {
     {
         var camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
         camera.Position = new vec3(0, 0, 5);
         var rotator = new SatelliteRotator(camera);
         this.camera  = camera;
         this.rotator = rotator;
     }
     {
         IBufferable  bufferable = new BigDipperAdapter(new BigDipper());
         ShaderCode[] shaders    = new ShaderCode[2];
         shaders[0] = new ShaderCode(File.ReadAllText(@"Shaders\BigDipper.vert"), ShaderType.VertexShader);
         shaders[1] = new ShaderCode(File.ReadAllText(@"Shaders\BigDipper.frag"), ShaderType.FragmentShader);
         var propertyNameMap = new PropertyNameMap();
         propertyNameMap.Add("in_Position", "position");
         propertyNameMap.Add("in_Color", "color");
         var renderer = new ModernRenderer(bufferable, shaders, propertyNameMap, "position");
         renderer.Initialize();
         GLSwitch lineWidthSwitch = new LineWidthSwitch(10.0f);
         renderer.SwitchList.Add(lineWidthSwitch);
         GLSwitch pointSizeSwitch = new PointSizeSwitch(10.0f);
         renderer.SwitchList.Add(pointSizeSwitch);
         this.renderer = renderer;
     }
     {
         var frmBulletinBoard = new FormBulletinBoard();
         frmBulletinBoard.Dump = true;
         frmBulletinBoard.Show();
         this.bulletinBoard = frmBulletinBoard;
     }
     {
         var frmPropertyGrid = new FormProperyGrid();
         frmPropertyGrid.DisplayObject(this.renderer);
         frmPropertyGrid.Show();
         this.rendererPropertyGrid = frmPropertyGrid;
     }
     {
         var frmPropertyGrid = new FormProperyGrid();
         frmPropertyGrid.DisplayObject(this.camera);
         frmPropertyGrid.Show();
         this.cameraPropertyGrid = frmPropertyGrid;
     }
 }
Esempio n. 3
0
        /// <summary>
        /// 支持UI布局的渲染器
        /// </summary>
        /// <param name="modernRenderer">要渲染的对象</param>
        /// <param name="Anchor">绑定到窗口的哪些边?</param>
        /// <param name="Margin">到绑定边的距离</param>
        /// <param name="Size">UI大小</param>
        /// <param name="zNear"></param>
        /// <param name="zFar"></param>
        public UIAxisRenderer(
            System.Windows.Forms.AnchorStyles Anchor,
            System.Windows.Forms.Padding Margin,
            System.Drawing.Size Size,
            int zNear = -1000,
            int zFar  = 1000
            )
            : base(null, Anchor, Margin, Size, zNear, zFar)
        {
            ShaderCode[] shaderCodes = new ShaderCode[2];
            shaderCodes[0] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.frag"), ShaderType.FragmentShader);
            var propertyNameMap = new PropertyNameMap();

            propertyNameMap.Add("in_Position", "position");
            propertyNameMap.Add("in_Color", "color");

            PickableRenderer pickableRenderer = PickableRendererFactory.GetRenderer(
                new Axis(), shaderCodes, propertyNameMap, "position");

            pickableRenderer.Name = string.Format("Pickable: [{0}]", "Axis");
            pickableRenderer.Initialize();
            {
                GLSwitch lineWidthSwitch = new LineWidthSwitch(10);
                pickableRenderer.SwitchList.Add(lineWidthSwitch);
                GLSwitch pointSizeSwitch = new PointSizeSwitch(10);
                pickableRenderer.SwitchList.Add(pointSizeSwitch);
                GLSwitch polygonModeSwitch = new PolygonModeSwitch(PolygonModes.Filled);
                pickableRenderer.SwitchList.Add(polygonModeSwitch);
                if (pickableRenderer is OneIndexRenderer)
                {
                    GLSwitch primitiveRestartSwitch = new PrimitiveRestartSwitch((pickableRenderer as OneIndexRenderer).IndexBufferPtr);
                    pickableRenderer.SwitchList.Add(primitiveRestartSwitch);
                }
            }
            this.renderer = pickableRenderer;

            this.textList.Add(new Tuple <vec3, string, Font, Color>(new vec3(offset, 0, 0), "X", new Font("Courier New", fontSize), Color.Red));
            this.textList.Add(new Tuple <vec3, string, Font, Color>(new vec3(0, offset, 0), "Y", new Font("Courier New", fontSize), Color.Green));
            this.textList.Add(new Tuple <vec3, string, Font, Color>(new vec3(0, 0, offset), "Z", new Font("Courier New", fontSize), Color.Blue));
        }
Esempio n. 4
0
        private void Form01Renderer_Load(object sender, EventArgs e)
        {
            {
                var camera = new Camera(CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
                camera.Position = new vec3(0, 0, 5);
                var rotator = new SatelliteRotator(camera);
                this.camera  = camera;
                this.rotator = rotator;
            }
            {
                // build several models
                Random random      = new Random();
                var    bufferables = new IBufferable[] {
                    new Axis(),
                    new BigDipper(),
                    new Chain(new ChainModel(random.Next(7, 100), 5, 5)),
                    new Tetrahedron(),
                    new Cube(),
                    new Sphere(),
                    new Teapot(),
                };
                var keys = new GeometryModel[]
                {
                    GeometryModel.Axis,
                    GeometryModel.BigDipper,
                    GeometryModel.Chain,
                    GeometryModel.Tetrahedron,
                    GeometryModel.Cube,
                    GeometryModel.Sphere,
                    GeometryModel.Teapot,
                };
                ShaderCode[] simpleShader = new ShaderCode[2];
                simpleShader[0] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.vert"), ShaderType.VertexShader);
                simpleShader[1] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.frag"), ShaderType.FragmentShader);
                ShaderCode[] emitNormalLineShader = new ShaderCode[3];
                emitNormalLineShader[0] = new ShaderCode(File.ReadAllText(@"01Renderer\EmitNormalLine.vert"), ShaderType.VertexShader);
                emitNormalLineShader[1] = new ShaderCode(File.ReadAllText(@"01Renderer\EmitNormalLine.geom"), ShaderType.GeometryShader);
                emitNormalLineShader[2] = new ShaderCode(File.ReadAllText(@"01Renderer\EmitNormalLine.frag"), ShaderType.FragmentShader);
                var shaderCodesGroup = new ShaderCode[][]
                {
                    simpleShader,
                    simpleShader,
                    simpleShader,
                    emitNormalLineShader,
                    emitNormalLineShader,
                    emitNormalLineShader,
                    emitNormalLineShader,
                };
                var simpleShaderPropertyNameMap = new PropertyNameMap();
                simpleShaderPropertyNameMap.Add("in_Position", "position");
                simpleShaderPropertyNameMap.Add("in_Color", "color");
                var emitNormalLineShaderPropertyNameMap = new PropertyNameMap();
                emitNormalLineShaderPropertyNameMap.Add("in_Position", "position");
                emitNormalLineShaderPropertyNameMap.Add("in_Normal", "normal");
                var propertyNameMaps = new PropertyNameMap[]
                {
                    simpleShaderPropertyNameMap,
                    simpleShaderPropertyNameMap,
                    simpleShaderPropertyNameMap,
                    emitNormalLineShaderPropertyNameMap,
                    emitNormalLineShaderPropertyNameMap,
                    emitNormalLineShaderPropertyNameMap,
                    emitNormalLineShaderPropertyNameMap,
                };
                var positionNameInIBufferables = new string[]
                {
                    "position",
                    "position",
                    "position",
                    "position",
                    "position",
                    "position",
                    "position",
                };
                var uniformTupleList = new List <Tuple <string, ValueType> >()
                {
                    new Tuple <string, ValueType>("normalLength", 0.5f),
                    new Tuple <string, ValueType>("showModel", true),
                    new Tuple <string, ValueType>("showNormal", false),
                };
                var uniformVariablesList = new List <List <Tuple <string, ValueType> > >()
                {
                    new List <Tuple <string, ValueType> >(),
                    new List <Tuple <string, ValueType> >(),
                    new List <Tuple <string, ValueType> >(),
                    uniformTupleList,
                    uniformTupleList,
                    uniformTupleList,
                    uniformTupleList,
                };
                for (int i = 0; i < bufferables.Length; i++)
                {
                    GeometryModel key                       = keys[i];
                    IBufferable   bufferable                = bufferables[i];
                    ShaderCode[]  shaders                   = shaderCodesGroup[i];
                    var           propertyNameMap           = propertyNameMaps[i];
                    string        positionNameInIBufferable = positionNameInIBufferables[i];
                    var           highlightRenderer         = new HighlightRenderer(
                        bufferable, positionNameInIBufferable);
                    highlightRenderer.Name = string.Format("Highlight: [{0}]", key);
                    highlightRenderer.Initialize();
                    var pickableRenderer = new PickableRenderer(
                        bufferable, shaders, propertyNameMap, positionNameInIBufferable);
                    pickableRenderer.Name = string.Format("Pickable: [{0}]", key);
                    pickableRenderer.Initialize();
                    var uniformVariables = uniformVariablesList[i];
                    foreach (var item in uniformVariables)
                    {
                        pickableRenderer.SetUniform(item.Item1, item.Item2);
                    }

                    HighlightedPickableRenderer renderer = new HighlightedPickableRenderer(
                        highlightRenderer, pickableRenderer);
                    renderer.Initialize();
                    {
                        GLSwitch lineWidthSwitch = new LineWidthSwitch(5);
                        pickableRenderer.SwitchList.Add(lineWidthSwitch);
                        GLSwitch pointSizeSwitch = new PointSizeSwitch(10);
                        pickableRenderer.SwitchList.Add(pointSizeSwitch);
                        GLSwitch polygonModeSwitch = new PolygonModeSwitch(PolygonModes.Filled);
                        pickableRenderer.SwitchList.Add(polygonModeSwitch);
                        //GLSwitch blendSwitch = new BlendSwitch();
                        //pickableRenderer.SwitchList.Add(blendSwitch);
                    }
                    this.rendererDict.Add(key, renderer);
                }
                this.SelectedModel = GeometryModel.Tetrahedron;
            }
            {
                // build the axis
                var bufferables = new IBufferable[] {
                    new Axis(),
                };
                var keys = new GeometryModel[]
                {
                    GeometryModel.Axis,
                };
                ShaderCode[] simpleShader = new ShaderCode[2];
                simpleShader[0] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.vert"), ShaderType.VertexShader);
                simpleShader[1] = new ShaderCode(File.ReadAllText(@"01Renderer\Simple.frag"), ShaderType.FragmentShader);
                var shaderCodesGroup = new ShaderCode[][]
                {
                    simpleShader,
                };
                var simpleShaderPropertyNameMap = new PropertyNameMap();
                simpleShaderPropertyNameMap.Add("in_Position", "position");
                simpleShaderPropertyNameMap.Add("in_Color", "color");
                var propertyNameMaps = new PropertyNameMap[]
                {
                    simpleShaderPropertyNameMap,
                };
                var positionNameInIBufferables = new string[]
                {
                    "position",
                };
                var uniformVariablesList = new List <List <Tuple <string, ValueType> > >()
                {
                    new List <Tuple <string, ValueType> >(),
                };
                for (int i = 0; i < bufferables.Length; i++)
                {
                    GeometryModel key                       = keys[i];
                    IBufferable   bufferable                = bufferables[i];
                    ShaderCode[]  shaders                   = shaderCodesGroup[i];
                    var           propertyNameMap           = propertyNameMaps[i];
                    string        positionNameInIBufferable = positionNameInIBufferables[i];
                    var           pickableRenderer          = new PickableRenderer(
                        bufferable, shaders, propertyNameMap, positionNameInIBufferable);
                    pickableRenderer.Name = string.Format("Pickable: [{0}]", key);
                    pickableRenderer.Initialize();
                    var uniformVariables = uniformVariablesList[i];
                    foreach (var item in uniformVariables)
                    {
                        pickableRenderer.SetUniform(item.Item1, item.Item2);
                    }
                }
            }
            {
                var frmBulletinBoard = new FormBulletinBoard();
                //frmBulletinBoard.Dump = true;
                frmBulletinBoard.Show();
                this.pickedGeometryBoard = frmBulletinBoard;
            }
            {
                var UIRoot = new GLControl(this.glCanvas1.Size, -100, 100);
                UIRoot.Initialize();
                this.uiRoot = UIRoot;

                var glAxis = new GLAxis(AnchorStyles.Right | AnchorStyles.Bottom,
                                        new Padding(3, 3, 3, 3), new Size(70, 70), -100, 100);
                glAxis.Initialize();
                this.glAxis = glAxis;

                UIRoot.Controls.Add(glAxis);
            }
            {
                var frmPropertyGrid = new FormProperyGrid();
                frmPropertyGrid.DisplayObject(this.rendererDict[this.SelectedModel].PickableRenderer);
                frmPropertyGrid.Show();
                this.pickableRendererPropertyGrid = frmPropertyGrid;
            }
            {
                var frmPropertyGrid = new FormProperyGrid();
                frmPropertyGrid.DisplayObject(this.rendererDict[this.SelectedModel].Highlighter);
                frmPropertyGrid.Show();
                this.highlightRendererPropertyGrid = frmPropertyGrid;
            }
            {
                var frmPropertyGrid = new FormProperyGrid();
                frmPropertyGrid.DisplayObject(this);
                frmPropertyGrid.Show();
                this.formPropertyGrid = frmPropertyGrid;
            }
            {
                var frmIndexBufferPtrBoard = new FormIndexBufferPtrBoard();
                frmIndexBufferPtrBoard.SetTarget(this.rendererDict[this.SelectedModel].PickableRenderer.IndexBufferPtr);
                frmIndexBufferPtrBoard.Show();
                this.frmIndexBufferPtrBoard = frmIndexBufferPtrBoard;
            }
        }
        private void Form_Load(object sender, EventArgs e)
        {
            {
                var camera = new Camera(
                    new vec3(0, 0, 5), new vec3(), new vec3(0, 1, 0),
                    CameraType.Perspecitive, this.glCanvas1.Width, this.glCanvas1.Height);
                var rotator = new SatelliteManipulater();
                rotator.Bind(camera, this.glCanvas1);
                this.camera = camera;
            }
            {
                // build several models
                Random random      = new Random();
                var    bufferables = new IBufferable[] {
                    new Axis(),
                    new BigDipper(),
                    new Chain(new ChainModel(random.Next(7, 100), 5, 5)),
                    new Tetrahedron(),
                    new Cube(),
                    new Sphere(),
                    new Teapot(),
                };
                var keys = new GeometryModel[]
                {
                    GeometryModel.Axis,
                    GeometryModel.BigDipper,
                    GeometryModel.Chain,
                    GeometryModel.Tetrahedron,
                    GeometryModel.Cube,
                    GeometryModel.Sphere,
                    GeometryModel.Teapot,
                };
                ShaderCode[] simpleShader = new ShaderCode[2];
                simpleShader[0] = new ShaderCode(File.ReadAllText(@"shaders\Simple.vert"), ShaderType.VertexShader);
                simpleShader[1] = new ShaderCode(File.ReadAllText(@"shaders\Simple.frag"), ShaderType.FragmentShader);
                ShaderCode[] emitNormalLineShader = new ShaderCode[3];
                emitNormalLineShader[0] = new ShaderCode(File.ReadAllText(@"shaders\EmitNormalLine.vert"), ShaderType.VertexShader);
                emitNormalLineShader[1] = new ShaderCode(File.ReadAllText(@"shaders\EmitNormalLine.geom"), ShaderType.GeometryShader);
                emitNormalLineShader[2] = new ShaderCode(File.ReadAllText(@"shaders\EmitNormalLine.frag"), ShaderType.FragmentShader);
                var shaderCodesGroup = new ShaderCode[][]
                {
                    simpleShader,
                    simpleShader,
                    simpleShader,
                    emitNormalLineShader,
                    emitNormalLineShader,
                    emitNormalLineShader,
                    emitNormalLineShader,
                };
                var simpleShaderPropertyNameMap = new PropertyNameMap();
                simpleShaderPropertyNameMap.Add("in_Position", "position");
                simpleShaderPropertyNameMap.Add("in_Color", "color");
                var emitNormalLineShaderPropertyNameMap = new PropertyNameMap();
                emitNormalLineShaderPropertyNameMap.Add("in_Position", "position");
                emitNormalLineShaderPropertyNameMap.Add("in_Normal", "normal");
                var propertyNameMaps = new PropertyNameMap[]
                {
                    simpleShaderPropertyNameMap,
                    simpleShaderPropertyNameMap,
                    simpleShaderPropertyNameMap,
                    emitNormalLineShaderPropertyNameMap,
                    emitNormalLineShaderPropertyNameMap,
                    emitNormalLineShaderPropertyNameMap,
                    emitNormalLineShaderPropertyNameMap,
                };
                var positionNameInIBufferables = new string[]
                {
                    "position",
                    "position",
                    "position",
                    "position",
                    "position",
                    "position",
                    "position",
                };
                for (int i = 0; i < bufferables.Length; i++)
                {
                    GeometryModel key                       = keys[i];
                    IBufferable   bufferable                = bufferables[i];
                    ShaderCode[]  shaders                   = shaderCodesGroup[i];
                    var           propertyNameMap           = propertyNameMaps[i];
                    string        positionNameInIBufferable = positionNameInIBufferables[i];
                    var           highlightRenderer         = new HighlightRenderer(
                        bufferable, positionNameInIBufferable);
                    highlightRenderer.Name = string.Format("Highlight: [{0}]", key);
                    highlightRenderer.Initialize();
                    var pickableRenderer = new PickableRenderer(
                        bufferable, shaders, propertyNameMap, positionNameInIBufferable);
                    pickableRenderer.Name = string.Format("Pickable: [{0}]", key);
                    pickableRenderer.Initialize();
                    if (i > 2)
                    {
                        pickableRenderer.SetUniform("normalLength", 0.5f);
                        pickableRenderer.SetUniform("showModel", true);
                        pickableRenderer.SetUniform("showNormal", false);
                    }

                    HighlightedPickableRenderer renderer = new HighlightedPickableRenderer(
                        highlightRenderer, pickableRenderer);
                    renderer.Initialize();
                    {
                        GLSwitch lineWidthSwitch = new LineWidthSwitch(5);
                        pickableRenderer.SwitchList.Add(lineWidthSwitch);
                        GLSwitch pointSizeSwitch = new PointSizeSwitch(10);
                        pickableRenderer.SwitchList.Add(pointSizeSwitch);
                        GLSwitch polygonModeSwitch = new PolygonModeSwitch(PolygonModes.Filled);
                        pickableRenderer.SwitchList.Add(polygonModeSwitch);
                        //GLSwitch blendSwitch = new BlendSwitch();
                        //pickableRenderer.SwitchList.Add(blendSwitch);
                    }
                    this.rendererDict.Add(key, renderer);
                }
                this.SelectedModel = GeometryModel.Tetrahedron;
            }
            {
                var frmBulletinBoard = new FormBulletinBoard();
                //frmBulletinBoard.Dump = true;
                frmBulletinBoard.Show();
                this.pickedGeometryBoard = frmBulletinBoard;
            }
            {
                var UIRoot = new UIRoot();
                UIRoot.Initialize();
                this.uiRoot = UIRoot;

                var uiAxis = new UIAxis(AnchorStyles.Left | AnchorStyles.Bottom,
                                        new Padding(3, 3, 3, 3), new Size(128, 128), -100, 100);
                uiAxis.Initialize();
                UIRoot.Children.Add(uiAxis);
                this.uiAxis = uiAxis;

                var font   = new Font("Courier New", 32);
                var uiText = new UIText(AnchorStyles.Left | AnchorStyles.Bottom,
                                        new Padding(0, 0, 0, 0), new Size(250, 20), -100, 100,
                                        font.GetFontBitmap("[index: 0123456789]").GetFontTexture());
                uiText.Text = "";
                uiRoot.Children.Add(uiText);
                this.uiText = uiText;
            }
            {
                var frmPropertyGrid = new FormProperyGrid(this.rendererDict[this.SelectedModel].PickableRenderer);
                frmPropertyGrid.Show();
                this.pickableRendererPropertyGrid = frmPropertyGrid;
            }
            {
                var frmPropertyGrid = new FormProperyGrid(this.rendererDict[this.SelectedModel].Highlighter);
                frmPropertyGrid.Show();
                this.highlightRendererPropertyGrid = frmPropertyGrid;
            }
            {
                var frmPropertyGrid = new FormProperyGrid(this);
                frmPropertyGrid.Show();
                this.formPropertyGrid = frmPropertyGrid;
            }
            {
                var frmPropertyGrid = new FormProperyGrid(this.uiText);
                frmPropertyGrid.Show();
            }
            {
                var frmIndexBufferPtrBoard = new FormIndexBufferPtrBoard();
                frmIndexBufferPtrBoard.SetTarget(this.rendererDict[this.SelectedModel].PickableRenderer.IndexBufferPtr);
                frmIndexBufferPtrBoard.Show();
                this.frmIndexBufferPtrBoard = frmIndexBufferPtrBoard;
            }
        }