Esempio n. 1
0
        private static void PointAddPrecomp(PointPrecomp p, PointExt r)
        {
            uint[] B = X448Field.Create();
            uint[] C = X448Field.Create();
            uint[] D = X448Field.Create();
            uint[] E = X448Field.Create();
            uint[] F = X448Field.Create();
            uint[] G = X448Field.Create();
            uint[] H = X448Field.Create();

            X448Field.Sqr(r.z, B);
            X448Field.Mul(p.x, r.x, C);
            X448Field.Mul(p.y, r.y, D);
            X448Field.Mul(C, D, E);
            X448Field.Mul(E, -C_d, E);
            //X448Field.Apm(B, E, F, G);
            X448Field.Add(B, E, F);
            X448Field.Sub(B, E, G);
            X448Field.Add(p.x, p.y, B);
            X448Field.Add(r.x, r.y, E);
            X448Field.Mul(B, E, H);
            //X448Field.Apm(D, C, B, E);
            X448Field.Add(D, C, B);
            X448Field.Sub(D, C, E);
            X448Field.Carry(B);
            X448Field.Sub(H, B, H);
            X448Field.Mul(H, r.z, H);
            X448Field.Mul(E, r.z, E);
            X448Field.Mul(F, H, r.x);
            X448Field.Mul(E, G, r.y);
            X448Field.Mul(F, G, r.z);
        }
Esempio n. 2
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        private static void PointAddPrecomp(PointPrecomp p, PointExt r)
        {
            uint[] b = F.Create();
            uint[] c = F.Create();
            uint[] d = F.Create();
            uint[] e = F.Create();
            uint[] f = F.Create();
            uint[] g = F.Create();
            uint[] h = F.Create();

            F.Sqr(r.z, b);
            F.Mul(p.x, r.x, c);
            F.Mul(p.y, r.y, d);
            F.Mul(c, d, e);
            F.Mul(e, -C_d, e);
            //F.Apm(b, e, f, g);
            F.Add(b, e, f);
            F.Sub(b, e, g);
            F.Add(p.x, p.y, b);
            F.Add(r.x, r.y, e);
            F.Mul(b, e, h);
            //F.Apm(d, c, b, e);
            F.Add(d, c, b);
            F.Sub(d, c, e);
            F.Carry(b);
            F.Sub(h, b, h);
            F.Mul(h, r.z, h);
            F.Mul(e, r.z, e);
            F.Mul(f, h, r.x);
            F.Mul(e, g, r.y);
            F.Mul(f, g, r.z);
        }
Esempio n. 3
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        private static void ScalarMultBase(byte[] k, PointExt r)
        {
            Precompute();

            uint[] n = new uint[ScalarUints + 1];
            DecodeScalar(k, 0, n);

            // Recode the scalar into signed-digit form
            {
                n[ScalarUints] = 4U + Nat.CAdd(ScalarUints, ~(int)n[0] & 1, n, L, n);
                uint c = Nat.ShiftDownBit(n.Length, n, 0);
                Debug.Assert(c == (1U << 31));
            }

            PointPrecomp p = new PointPrecomp();

            PointSetNeutral(r);

            int cOff = PrecompSpacing - 1;

            for (;;)
            {
                int tPos = cOff;

                for (int b = 0; b < PrecompBlocks; ++b)
                {
                    uint w = 0;
                    for (int t = 0; t < PrecompTeeth; ++t)
                    {
                        uint tBit = n[tPos >> 5] >> (tPos & 0x1F);
                        w    &= ~(1U << t);
                        w    ^= (tBit << t);
                        tPos += PrecompSpacing;
                    }

                    int sign = (int)(w >> (PrecompTeeth - 1)) & 1;
                    int abs  = ((int)w ^ -sign) & PrecompMask;

                    Debug.Assert(sign == 0 || sign == 1);
                    Debug.Assert(0 <= abs && abs < PrecompPoints);

                    PointLookup(b, abs, p);

                    F.CNegate(sign, p.x);

                    PointAddPrecomp(p, r);
                }

                if (--cOff < 0)
                {
                    break;
                }

                PointDouble(r);
            }
        }
Esempio n. 4
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        private static void ScalarMultBase(byte[] k, PointAccum r)
        {
            Precompute();

            PointSetNeutral(r);

            uint[] n = new uint[ScalarUints];
            DecodeScalar(k, 0, n);

            // Recode the scalar into signed-digit form, then group comb bits in each block
            {
                uint c1 = Nat.CAdd(ScalarUints, ~(int)n[0] & 1, n, L, n); Debug.Assert(c1 == 0);
                uint c2 = Nat.ShiftDownBit(ScalarUints, n, 1U); Debug.Assert(c2 == (1U << 31));

                for (int i = 0; i < ScalarUints; ++i)
                {
                    n[i] = Interleave.Shuffle2(n[i]);
                }
            }

            PointPrecomp p = new PointPrecomp();

            int cOff = (PrecompSpacing - 1) * PrecompTeeth;

            for (; ;)
            {
                for (int b = 0; b < PrecompBlocks; ++b)
                {
                    uint w    = n[b] >> cOff;
                    int  sign = (int)(w >> (PrecompTeeth - 1)) & 1;
                    int  abs  = ((int)w ^ -sign) & PrecompMask;

                    Debug.Assert(sign == 0 || sign == 1);
                    Debug.Assert(0 <= abs && abs < PrecompPoints);

                    PointLookup(b, abs, p);

                    X25519Field.CSwap(sign, p.ypx_h, p.ymx_h);
                    X25519Field.CNegate(sign, p.xyd);

                    PointAddPrecomp(p, r);
                }

                if ((cOff -= PrecompTeeth) < 0)
                {
                    break;
                }

                PointDouble(r);
            }
        }
Esempio n. 5
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        private static void PointLookup(int block, int index, PointPrecomp p)
        {
            Debug.Assert(0 <= block && block < PrecompBlocks);
            Debug.Assert(0 <= index && index < PrecompPoints);

            int off = block * PrecompPoints * 2 * F.Size;

            for (int i = 0; i < PrecompPoints; ++i)
            {
                int cond = ((i ^ index) - 1) >> 31;
                F.CMov(cond, precompBase, off, p.x, 0);     off += F.Size;
                F.CMov(cond, precompBase, off, p.y, 0);     off += F.Size;
            }
        }
Esempio n. 6
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        private static void PointLookup(int block, int index, PointPrecomp p)
        {
            Debug.Assert(0 <= block && block < PrecompBlocks);
            Debug.Assert(0 <= index && index < PrecompPoints);

            int off = block * PrecompPoints * 2 * X448Field.Size;

            for (int i = 0; i < PrecompPoints; ++i)
            {
                int mask = ((i ^ index) - 1) >> 31;
                Nat.CMov(X448Field.Size, mask, precompBase, off, p.x, 0);   off += X448Field.Size;
                Nat.CMov(X448Field.Size, mask, precompBase, off, p.y, 0);   off += X448Field.Size;
            }
        }
Esempio n. 7
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        private static void PointLookup(int block, int index, PointPrecomp p)
        {
            Debug.Assert(0 <= block && block < PrecompBlocks);
            Debug.Assert(0 <= index && index < PrecompPoints);

            int off = block * PrecompPoints * 3 * X25519Field.Size;

            for (int i = 0; i < PrecompPoints; ++i)
            {
                int cond = ((i ^ index) - 1) >> 31;
                X25519Field.CMov(cond, precompBase, off, p.ypx_h, 0);   off += X25519Field.Size;
                X25519Field.CMov(cond, precompBase, off, p.ymx_h, 0);   off += X25519Field.Size;
                X25519Field.CMov(cond, precompBase, off, p.xyd, 0);     off += X25519Field.Size;
            }
        }
Esempio n. 8
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        private static void PointAddPrecomp(PointPrecomp p, PointAccum r)
        {
            int[] A = X25519Field.Create();
            int[] B = X25519Field.Create();
            int[] C = X25519Field.Create();
            int[] E = r.u;
            int[] F = X25519Field.Create();
            int[] G = X25519Field.Create();
            int[] H = r.v;

            X25519Field.Apm(r.y, r.x, B, A);
            X25519Field.Mul(A, p.ymx_h, A);
            X25519Field.Mul(B, p.ypx_h, B);
            X25519Field.Mul(r.u, r.v, C);
            X25519Field.Mul(C, p.xyd, C);
            X25519Field.Apm(B, A, H, E);
            X25519Field.Apm(r.z, C, G, F);
            X25519Field.Carry(G);
            X25519Field.Mul(E, F, r.x);
            X25519Field.Mul(G, H, r.y);
            X25519Field.Mul(F, G, r.z);
        }
        private static void PointAddPrecomp(PointPrecomp p, PointAccum r)
        {
            int[] a = F.Create();
            int[] b = F.Create();
            int[] c = F.Create();
            int[] e = r.u;
            int[] f = F.Create();
            int[] g = F.Create();
            int[] h = r.v;

            F.Apm(r.y, r.x, b, a);
            F.Mul(a, p.ymx_h, a);
            F.Mul(b, p.ypx_h, b);
            F.Mul(r.u, r.v, c);
            F.Mul(c, p.xyd, c);
            F.Apm(b, a, h, e);
            F.Apm(r.z, c, g, f);
            F.Carry(g);
            F.Mul(e, f, r.x);
            F.Mul(g, h, r.y);
            F.Mul(f, g, r.z);
        }
Esempio n. 10
0
        public static void Precompute()
        {
            lock (precompLock)
            {
                if (precompBase != null)
                {
                    return;
                }

                // Precomputed table for the base point in verification ladder
                {
                    PointExt b = new PointExt();
                    X25519Field.Copy(B_x, 0, b.x, 0);
                    X25519Field.Copy(B_y, 0, b.y, 0);
                    PointExtendXY(b);

                    precompBaseTable = PointPrecompVar(b, 1 << (WnafWidthBase - 2));
                }

                PointAccum p = new PointAccum();
                X25519Field.Copy(B_x, 0, p.x, 0);
                X25519Field.Copy(B_y, 0, p.y, 0);
                PointExtendXY(p);

                precompBase = new int[PrecompBlocks * PrecompPoints * 3 * X25519Field.Size];

                int off = 0;
                for (int b = 0; b < PrecompBlocks; ++b)
                {
                    PointExt[] ds = new PointExt[PrecompTeeth];

                    PointExt sum = new PointExt();
                    PointSetNeutral(sum);

                    for (int t = 0; t < PrecompTeeth; ++t)
                    {
                        PointExt q = PointCopy(p);
                        PointAddVar(true, sum, q, sum);
                        PointDouble(p);

                        ds[t] = PointCopy(p);

                        if (b + t != PrecompBlocks + PrecompTeeth - 2)
                        {
                            for (int s = 1; s < PrecompSpacing; ++s)
                            {
                                PointDouble(p);
                            }
                        }
                    }

                    PointExt[] points = new PointExt[PrecompPoints];
                    int        k      = 0;
                    points[k++] = sum;

                    for (int t = 0; t < (PrecompTeeth - 1); ++t)
                    {
                        int size = 1 << t;
                        for (int j = 0; j < size; ++j, ++k)
                        {
                            PointAddVar(false, points[k - size], ds[t], points[k] = new PointExt());
                        }
                    }

                    Debug.Assert(k == PrecompPoints);

                    for (int i = 0; i < PrecompPoints; ++i)
                    {
                        PointExt q = points[i];

                        int[] x = X25519Field.Create();
                        int[] y = X25519Field.Create();

                        X25519Field.Add(q.z, q.z, x);
                        // TODO[ed25519] Batch inversion
                        X25519Field.Inv(x, y);
                        X25519Field.Mul(q.x, y, x);
                        X25519Field.Mul(q.y, y, y);

                        PointPrecomp r = new PointPrecomp();
                        X25519Field.Apm(y, x, r.ypx_h, r.ymx_h);
                        X25519Field.Mul(x, y, r.xyd);
                        X25519Field.Mul(r.xyd, C_d4, r.xyd);

                        X25519Field.Normalize(r.ypx_h);
                        X25519Field.Normalize(r.ymx_h);
                        //X25519Field.Normalize(r.xyd);

                        X25519Field.Copy(r.ypx_h, 0, precompBase, off); off += X25519Field.Size;
                        X25519Field.Copy(r.ymx_h, 0, precompBase, off); off += X25519Field.Size;
                        X25519Field.Copy(r.xyd, 0, precompBase, off); off   += X25519Field.Size;
                    }
                }

                Debug.Assert(off == precompBase.Length);
            }
        }
        public static void Precompute()
        {
            lock (precompLock)
            {
                if (precompBase != null)
                {
                    return;
                }

                // Precomputed table for the base point in verification ladder
                {
                    PointExt b = new PointExt();
                    F.Copy(B_x, 0, b.x, 0);
                    F.Copy(B_y, 0, b.y, 0);
                    PointExtendXY(b);

                    precompBaseTable = PointPrecomputeVar(b, 1 << (WnafWidthBase - 2));
                }

                PointAccum p = new PointAccum();
                F.Copy(B_x, 0, p.x, 0);
                F.Copy(B_y, 0, p.y, 0);
                PointExtendXY(p);

                precompBase = F.CreateTable(PrecompBlocks * PrecompPoints * 3);

                int off = 0;
                for (int b = 0; b < PrecompBlocks; ++b)
                {
                    PointExt[] ds = new PointExt[PrecompTeeth];

                    PointExt sum = new PointExt();
                    PointSetNeutral(sum);

                    for (int t = 0; t < PrecompTeeth; ++t)
                    {
                        PointExt q = PointCopy(p);
                        PointAddVar(true, sum, q, sum);
                        PointDouble(p);

                        ds[t] = PointCopy(p);

                        if (b + t != PrecompBlocks + PrecompTeeth - 2)
                        {
                            for (int s = 1; s < PrecompSpacing; ++s)
                            {
                                PointDouble(p);
                            }
                        }
                    }

                    PointExt[] points = new PointExt[PrecompPoints];
                    int        k      = 0;
                    points[k++] = sum;

                    for (int t = 0; t < (PrecompTeeth - 1); ++t)
                    {
                        int size = 1 << t;
                        for (int j = 0; j < size; ++j, ++k)
                        {
                            PointAddVar(false, points[k - size], ds[t], points[k] = new PointExt());
                        }
                    }

                    Debug.Assert(k == PrecompPoints);

                    int[] cs = F.CreateTable(PrecompPoints);

                    // TODO[ed25519] A single batch inversion across all blocks?
                    {
                        int[] u = F.Create();
                        F.Copy(points[0].z, 0, u, 0);
                        F.Copy(u, 0, cs, 0);

                        int i = 0;
                        while (++i < PrecompPoints)
                        {
                            F.Mul(u, points[i].z, u);
                            F.Copy(u, 0, cs, i * F.Size);
                        }

                        F.Add(u, u, u);
                        F.InvVar(u, u);
                        --i;

                        int[] t = F.Create();

                        while (i > 0)
                        {
                            int j = i--;
                            F.Copy(cs, i * F.Size, t, 0);
                            F.Mul(t, u, t);
                            F.Copy(t, 0, cs, j * F.Size);
                            F.Mul(u, points[j].z, u);
                        }

                        F.Copy(u, 0, cs, 0);
                    }

                    for (int i = 0; i < PrecompPoints; ++i)
                    {
                        PointExt q = points[i];

                        int[] x = F.Create();
                        int[] y = F.Create();

                        //F.Add(q.z, q.z, x);
                        //F.InvVar(x, y);
                        F.Copy(cs, i * F.Size, y, 0);

                        F.Mul(q.x, y, x);
                        F.Mul(q.y, y, y);

                        PointPrecomp r = new PointPrecomp();
                        F.Apm(y, x, r.ypx_h, r.ymx_h);
                        F.Mul(x, y, r.xyd);
                        F.Mul(r.xyd, C_d4, r.xyd);

                        F.Normalize(r.ypx_h);
                        F.Normalize(r.ymx_h);
                        //F.Normalize(r.xyd);

                        F.Copy(r.ypx_h, 0, precompBase, off);       off += F.Size;
                        F.Copy(r.ymx_h, 0, precompBase, off);       off += F.Size;
                        F.Copy(r.xyd, 0, precompBase, off);         off += F.Size;
                    }
                }

                Debug.Assert(off == precompBase.Length);
            }
        }
Esempio n. 12
0
        private static void Precompute()
        {
            PointAccum p = new PointAccum();

            X25519Field.Copy(B_x, 0, p.x, 0);
            X25519Field.Copy(B_y, 0, p.y, 0);

            PointExtendXY(p);

            precompBase = new int[PrecompBlocks * PrecompPoints * 3 * X25519Field.Size];

            int off = 0;

            for (int b = 0; b < PrecompBlocks; ++b)
            {
                PointExt[] ds  = new PointExt[PrecompTeeth];
                PointExt   sum = new PointExt();
                PointSetNeutral(sum);

                for (int t = 0; t < PrecompTeeth; ++t)
                {
                    PointExt q = PointCopy(p);
                    PointAddVar(true, sum, q, sum);
                    PointDouble(p);

                    ds[t] = PointCopy(p);

                    if (b + t != PrecompBlocks + PrecompTeeth - 2)
                    {
                        for (int s = 1; s < PrecompSpacing; ++s)
                        {
                            PointDouble(p);
                        }
                    }
                }

                PointExt[] points = new PointExt[PrecompPoints];
                int        k      = 0;
                points[k++] = sum;

                for (int t = 0; t < (PrecompTeeth - 1); ++t)
                {
                    int size = 1 << t;
                    for (int j = 0; j < size; ++j, ++k)
                    {
                        PointAddVar(false, points[k - size], ds[t], points[k] = new PointExt());
                    }
                }

                for (int i = 0; i < PrecompPoints; ++i)
                {
                    PointExt q = points[i];

                    int[] x = new int[X25519Field.Size];
                    int[] y = new int[X25519Field.Size];

                    X25519Field.Add(q.z, q.z, x);
                    X25519Field.Inv(x, y);
                    X25519Field.Mul(q.x, y, x);
                    X25519Field.Mul(q.y, y, y);

                    PointPrecomp r = new PointPrecomp();
                    X25519Field.Apm(y, x, r.ypx_h, r.ymx_h);
                    X25519Field.Mul(x, y, r.xyd);
                    X25519Field.Mul(r.xyd, C_d4, r.xyd);

                    X25519Field.Normalize(r.ypx_h);
                    X25519Field.Normalize(r.ymx_h);

                    X25519Field.Copy(r.ypx_h, 0, precompBase, off); off += X25519Field.Size;
                    X25519Field.Copy(r.ymx_h, 0, precompBase, off); off += X25519Field.Size;
                    X25519Field.Copy(r.xyd, 0, precompBase, off); off   += X25519Field.Size;
                }
            }
        }