// Use this for initialization private void Start() { cam = GameObject.Find("Main Camera").GetComponent <Camera>(); textBox = GameObject.Find("CursorPos"); //for displaying current location pointPlotter = GetComponent <PointPlotter>(); //point plotter script positionText = textBox.GetComponentInChildren <Text>(); }
private void Start() { // Where we want to save and load to and from - persistant data path at Assets/... _FileLocation = Application.dataPath; //_FileName = "SaveData.xml"; graphData = GameObject.Find("Cursor").GetComponent <PointPlotter>(); // we need soemthing to store the information into vitalContainerData = new VitalContainer(); drugContainerData = new DrugContainer(); uiManager = GetComponent <UIManager>(); PopulateGraphFields(); }