Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        float rotateHorizontal = Input.GetAxis("Horizontal");
        float moveFrontBack    = Input.GetAxis("Vertical");

        transform.Translate(0.0f, 0.0f, moveFrontBack);
        transform.Rotate(0.0f, rotateHorizontal, 0.0f);
        var moveRight = Input.GetKey(KeyCode.Y);          //Y.

        if (moveRight)
        {
            transform.Translate(20f, 0.0f, 0.0f);
        }
        var moveLeft = Input.GetKey(KeyCode.R);          //T

        if (moveLeft)
        {
            transform.Translate(-20f, 0.0f, 0.0f);
        }
        var moveUp = Input.GetKey(KeyCode.PageUp);

        if (moveUp)
        {
            transform.Translate(0.0f, 20f, 0.0f);
        }
        var moveDown = Input.GetKey(KeyCode.PageDown);

        if (moveDown)
        {
            transform.Translate(0.0f, -20f, 0.0f);
        }
        var rotateHeadingRight = Input.GetKey(KeyCode.H);

        if (rotateHeadingRight)
        {
            transform.Rotate(0.0f, 1f, 0.0f);
        }
        var rotateHeadingLeft = Input.GetKey(KeyCode.F);          //G

        if (rotateHeadingLeft)
        {
            transform.Rotate(0.0f, -1f, 0.0f);
        }
        var rotatePitchDown = Input.GetKey(KeyCode.G);          //O

        if (rotatePitchDown)
        {
            transform.Rotate(1f, 0.0f, 0.0f);
        }
        var rotatePitchUp = Input.GetKey(KeyCode.T);          //P

        if (rotatePitchUp)
        {
            transform.Rotate(-1f, 0.0f, 0.0f);
        }
        var rotateRollLeft = Input.GetKey(KeyCode.O);          //E

        if (rotateRollLeft)
        {
            transform.Rotate(0.0f, 0.0f, 0.5f);
        }
        var rotateRollRight = Input.GetKey(KeyCode.P);          //R

        if (rotateRollRight)
        {
            transform.Rotate(0.0f, 0.0f, -0.5f);
        }

        var mousePosition = Input.mousePosition;

        Vector3 point = new Vector3();

        point = Camera.main.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, Camera.main.nearClipPlane));
        // begin.transform.position = point ;
        var informationRequired = Input.GetKeyDown(KeyCode.F1);

        if (informationRequired)
        {
            print("informationRequired at " + point);
            RaycastHit hit;
            if (Physics.Raycast(transform.position, point - transform.position, out hit, Mathf.Infinity))
            {
                Debug.Log("Did Hit");
                Debug.Log("Target Position: " + hit.collider.gameObject.transform.position);
                Debug.Log("Hit point : " + hit.point);
                PointMap pointMap = hit.collider.gameObject.GetComponentInParent <PointMap> ();
                if (pointMap != null)
                {
                    SphereCollider sc = pointMap.GetComponent <SphereCollider> ();
                    sc.enabled = false;
                    if (Physics.Raycast(transform.position, point - transform.position, out hit, Mathf.Infinity))
                    {
                        Debug.Log("Did Hit again");
                        Debug.Log("Target Position: " + hit.collider.gameObject.transform.position);
                        Debug.Log("Hit point : " + hit.point);
                        Debug.Log("Hit triangle index : " + hit.triangleIndex);
                        pointMap = hit.collider.gameObject.GetComponentInParent <PointMap> ();
                        if (pointMap != null)
                        {
                            print(pointMap.GetProperty(hit.triangleIndex));
                        }
                        else
                        {
                            Debug.Log("Did not Hit this time");
                        }
                    }
                    else
                    {
                        Debug.Log("But not on a PointMap");
                    }
                    sc.enabled = true;
                }
            }
            else
            {
                Debug.Log("Did not Hit");
            }
        }
    }