Esempio n. 1
0
 public bool init(Scene scene)
 {
     if (numSets < 1)
     {
         numSets = 1;
     }
     UI.printInfo(UI.Module.LIGHT, "Instant Global Illumination settings:");
     UI.printInfo(UI.Module.LIGHT, "  * Samples:     {0}", numPhotons);
     UI.printInfo(UI.Module.LIGHT, "  * Sets:        {0}", numSets);
     UI.printInfo(UI.Module.LIGHT, "  * Bias bound:  {0}", c);
     UI.printInfo(UI.Module.LIGHT, "  * Bias rays:   {0}", numBias);
     virtualLights = new PointLight[numSets][];
     if (numPhotons > 0)
     {
         for (int i = 0, seed = 0; i < virtualLights.Length; i++, seed += numPhotons)
         {
             PointLightStore map = new PointLightStore(this);
             if (!scene.calculatePhotons(map, "virtual", seed))
             {
                 return(false);
             }
             virtualLights[i] = map.virtualLights.ToArray();
             UI.printInfo(UI.Module.LIGHT, "Stored {0} virtual point lights for set {0} of {0}", virtualLights[i].Length, i + 1, numSets);
         }
     }
     else
     {
         // create an empty array
         for (int i = 0; i < virtualLights.Length; i++)
         {
             virtualLights[i] = new PointLight[0];
         }
     }
     return(true);
 }
Esempio n. 2
0
 public bool init(Scene scene)
 {
     if (numSets < 1)
         numSets = 1;
     UI.printInfo(UI.Module.LIGHT, "Instant Global Illumination settings:");
     UI.printInfo(UI.Module.LIGHT, "  * Samples:     {0}", numPhotons);
     UI.printInfo(UI.Module.LIGHT, "  * Sets:        {0}", numSets);
     UI.printInfo(UI.Module.LIGHT, "  * Bias bound:  {0}", c);
     UI.printInfo(UI.Module.LIGHT, "  * Bias rays:   {0}", numBias);
     virtualLights = new PointLight[numSets][];
     if (numPhotons > 0)
     {
         for (int i = 0, seed = 0; i < virtualLights.Length; i++, seed += numPhotons)
         {
             PointLightStore map = new PointLightStore(this);
             if (!scene.calculatePhotons(map, "virtual", seed))
                 return false;
             virtualLights[i] = map.virtualLights.ToArray();
             UI.printInfo(UI.Module.LIGHT, "Stored {0} virtual point lights for set {0} of {0}", virtualLights[i].Length, i + 1, numSets);
         }
     }
     else
     {
         // create an empty array
         for (int i = 0; i < virtualLights.Length; i++)
             virtualLights[i] = new PointLight[0];
     }
     return true;
 }