Esempio n. 1
0
    public IEnumerator Download(Promise <bool> loadComplete)
    {
        using (UnityWebRequest www = new UnityWebRequest(Url, "GET", new DownloadHandlerBuffer(), null))
        {
            www.timeout = 5000;
#if UNITY_2017_2_OR_NEWER
            yield return(www.SendWebRequest());
#else
            yield return(www.Send());
#endif
            if ((int)www.responseCode >= 400)
            {
                Debug.LogErrorFormat("{0} - {1}", www.responseCode, www.url);
                throw new Exception("Response code invalid");
            }

            if (www.downloadedBytes > int.MaxValue)
            {
                throw new Exception("Stream is larger than can be copied into byte array");
            }

            var meshes = PointFileReader.Read(www.downloadHandler.data);
            foreach (Mesh m in meshes)
            {
                var go = new GameObject();
                go.transform.parent = this.transform;
                go.AddComponent <MeshFilter>().sharedMesh = m;
                go.AddComponent <MeshRenderer>().material = new Material(ShaderOverride);
            }
            loadComplete.Resolve(true);
        }
    }
Esempio n. 2
0
        private void ChooseFileOfPoints_Click(object sender, RoutedEventArgs e)
        {
            Microsoft.Win32.OpenFileDialog openFileDlg = new Microsoft.Win32.OpenFileDialog();

            Nullable <bool> result = openFileDlg.ShowDialog();

            if (result == true)
            {
                PointFileReader pointFileReader = new PointFileReader();
                PointsFile.Content = result.Value;
                points.AddRange(pointFileReader.ReadPoints(new FileStream(openFileDlg.FileName, FileMode.Open, FileAccess.Read)));
            }

            ((Button)sender).IsEnabled = false;
        }