void OnTriggerEnter2D(Collider2D col) { if (avaible) { if (col.transform.tag == "Player 1") { PC1.AddPoint(); avaible = false; transform.GetChild(0).GetComponent <SpriteRenderer>().color = Color.blue; transform.GetChild(1).GetComponent <SpriteRenderer>().color = Color.blue; } if (col.transform.tag == "Player 2") { PC2.AddPoint(); avaible = false; transform.GetChild(0).GetComponent <SpriteRenderer>().color = Color.red; transform.GetChild(1).GetComponent <SpriteRenderer>().color = Color.red; } } }