Esempio n. 1
0
        // This method performs the Point4D operations
        //<SnippetMil4DPoints3DN1>
        private void PerformOperation(object sender, System.Windows.RoutedEventArgs e)
        {
            //RadioButton li = ((sender as RadioButtonList).SelectedItem as RadioButton);
            RadioButton li = (sender as RadioButton);

            // Strings used to display the results
            String syntaxString, resultType, operationString;

            // The local variables point1, point2, vector2, etc are defined in each
            // case block for readability reasons. Each variable is contained within
            // the scope of each case statement.
            //</SnippetMil4DPoints3DN1>
            switch (li.Name)
            {               //begin switch
            case "rb1":
            {
                //<SnippetMil4DPoints3DN3>
                // Add a Point4D to a Point4D using the overloaded + operator.
                // Returns a Point4D.

                Point4D point1      = new Point4D(10, 5, 1, 4);
                Point4D point2      = new Point4D(15, 40, 60, 75);
                Point4D pointResult = new Point4D();

                pointResult = point1 + point2;
                // pointResult is equal to (25, 45, 61, 79))

                // Displaying Results
                syntaxString    = "pointResult = point1 + point2;";
                resultType      = "Point4D";
                operationString = "Adding a 3D Point and a 3D Vector";
                ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN3>
                break;
            }

            case "rb2":
            {
                //<SnippetMil4DPoints3DN4>
                // Add a Point4D to a Point4D using the static Add method.
                // Returns a Point4D.

                Point4D point1      = new Point4D(10, 5, 1, 4);
                Point4D point2      = new Point4D(15, 40, 60, 75);
                Point4D pointResult = new Point4D();

                pointResult = Point4D.Add(point1, point2);
                // pointResult is equal to (25, 45, 61, 79)

                // Displaying Results
                syntaxString    = "pointResult = Point4D.Add(point1, point2);";
                resultType      = "Point4D";
                operationString = "Adding a 3D Point and a 3D Vector";
                ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN4>
                break;
            }

            case "rb3":
            {
                //<SnippetMil4DPoints3DN5>
                // Subtracts a Point4D from a Point4D using the overloaded - operator.
                // Returns a Point4D.

                Point4D point1      = new Point4D(10, 5, 1, 4);
                Point4D point2      = new Point4D(15, 40, 60, 75);
                Point4D pointResult = new Point4D();

                pointResult = point1 - point2;
                // pointResult is equal to (-5, -35, -59, -71)

                // Displaying Results
                syntaxString    = "pointResult = point1 - point2;";
                resultType      = "Point4D";
                operationString = "Subtracting a Vector3D from a Point4D";
                ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN5>
                break;
            }

            case "rb4":
            {
                //<SnippetMil4DPoints3DN6>
                // Subtracts a Point3D from a Point4D using the static Subtract method.
                // Returns a Point4D.

                Point4D point1      = new Point4D(10, 5, 1, 4);
                Point4D point2      = new Point4D(15, 40, 60, 75);
                Point4D pointResult = new Point4D();

                pointResult = Point4D.Subtract(point1, point2);
                // pointResult is equal to (-5, -35, -59, -71)

                // Displaying Results
                syntaxString    = "pointResult = Point4D.Subtract(point1, point2);";
                resultType      = "Point4D";
                operationString = "Subtracting a Vector3D from a Point4D";
                ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN6>
                break;
            }


            case "rb5":
            {
                //<SnippetMil4DPoints3DN7>
                // Offsets the X, Y, Z, and W values of a Point4D.

                Point4D point1 = new Point4D(10, 5, 1, 4);

                point1.Offset(20, 30, 40, 50);
                // point1 is equal to (30, 35, 41, 54)

                // Displaying Results
                syntaxString    = "point1.Offset(20, 30, 41, 54);";
                resultType      = "Point4D";
                operationString = "Offsetting a Point4D";
                ShowResults(point1.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN7>
                break;
            }

            case "rb6":
            {
                //<SnippetMil4DPoints3DN8>
                // Multiplies a Point4D by a Matrix.
                // Returns a Point4D.

                Point4D  point1      = new Point4D(10, 5, 1, 4);
                Point4D  pointResult = new Point4D();
                Matrix3D matrix1     = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);

                pointResult = point1 * matrix1;
                // pointResult is equal to (250, 270, 290, 4)

                // Displaying Results
                resultType      = "Point4D";
                syntaxString    = "pointResult = point1 * matrix1;";
                operationString = "Multiplying a Point4D by a Matrix3D";
                ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN8>
                break;
            }

            case "rb7":
            {
                //<SnippetMil4DPoints3DN9>
                // Multiplies a Point4D by a Matrix.
                // Returns a Point4D.

                Point4D  point1      = new Point4D(10, 5, 1, 4);
                Point4D  pointResult = new Point4D();
                Matrix3D matrix1     = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);

                pointResult = Point4D.Multiply(point1, matrix1);
                // pointResult is equal to (250, 270, 290, 4)

                // Displaying Results
                resultType      = "Point4D";
                syntaxString    = "pointResult = Point4D.Multiply(point1, matrix1);";
                operationString = "Multiplying a Point4D by a Matrix3D";
                ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN9>
                break;
            }

            case "rb8":
            {
                //<SnippetMil4DPoints3DN10>
                // Checks if two Point4D structures are equal using the overloaded equality operator.

                Point4D point1 = new Point4D(10, 5, 1, 4);
                Point4D point2 = new Point4D(15, 40, 60, 75);
                Boolean areEqual;

                areEqual = (point1 == point2);
                // areEqual is False

                // Displaying Results
                syntaxString    = "areEqual = (point1 == point2);";
                resultType      = "Boolean";
                operationString = "Checking if two 3D points are equal";
                ShowResults(areEqual.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN10>
                break;
            }


            case "rb9":
            {
                //<SnippetMil4DPoints3DN11>
                // Checks if two Point4D structures are equal using the static Equals method.

                // point1's x,y,z,w properties set when the structure is created
                Point4D point1 = new Point4D(10, 5, 1, 4);

                Point4D point2 = new Point4D();
                Boolean areEqual;

                // settting point2's x,y,z,w properties
                point2.X = 15;
                point2.Y = 40;
                point2.Z = 60;
                point2.W = 75;

                areEqual = Point4D.Equals(point1, point2);
                // areEqual is False

                //Displaying Results
                syntaxString    = "areEqual = Point4D.Equals(point1, point2);";
                resultType      = "Boolean";
                operationString = "Checking if 3D two points are equal";
                ShowResults(areEqual.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN11>
                break;
            }

            case "rb10":
            {
                //<SnippetMil4DPoints3DN12>
                // Compares an Object and a Point4D for equality using the non-static Equals method.

                Point4D point1 = new Point4D(10, 5, 1, 4);
                Point4D point2 = new Point4D(15, 40, 60, 75);
                Boolean areEqual;

                areEqual = point1.Equals(point2);
                // areEqual is False.  point2 is a Point4D structure, but it is not equal to point1.


                // Displaying Results
                syntaxString    = "areEqual = point1.Equals(point2);";
                resultType      = "Boolean";
                operationString = "Checking if two 3D points are equal";
                ShowResults(areEqual.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN12>
                break;
            }


            case "rb11":
            {
                //<SnippetMil4DPoints3DN13>
                // Converts a string representation of a 4D point into a Point4D structure.

                Point4D pointResult = new Point4D();

                pointResult = Point4D.Parse("1,3,5,7");
                // pointResult is equal to (1, 3, 5, 7)

                // Displaying Results
                syntaxString    = "pointResult = Point4D.Parse(\"1,3,5,7\");";
                resultType      = "Point4D";
                operationString = "Converts a string into a Point4D structure.";
                ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN13>
                break;
            }

            case "rb12":
            {
                //<SnippetMil4DPoints3DN14>
                // Checks if two Point4Ds are not equal using the overloaded inequality operator.

                Point4D point1 = new Point4D(10, 5, 1, 4);
                Point4D point2 = new Point4D(15, 40, 60, 75);
                Boolean areNotEqual;

                areNotEqual = (point1 != point2);
                // areNotEqual is True

                // Displaying Results
                syntaxString    = "areNotEqual = (point1 != point2);";
                resultType      = "Boolean";
                operationString = "Checking if two 3D points are not equal";
                ShowResults(areNotEqual.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN14>
                break;
            }

            case "rb13":
            {
                //<SnippetMil4DPoints3DN15>
                // Gets a string representation of the structure
                Point4D point1 = new Point4D(10, 5, 1, 4);
                String  pointString;

                pointString = point1.ToString();
                // matrixString is equal to 10, 5, 1, 4

                // Displaying Results
                syntaxString    = "pointString = point1.ToString();";
                resultType      = "String";
                operationString = "Getting the string representation of a Point4D";
                ShowResults(pointString.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN15>
                break;
            }

            case "rb14":
            {
                //<SnippetMil4DPoints3DN16>
                // Gets the hashcode of a Point4D structure

                Point4D point1 = new Point4D(10, 5, 1, 4);
                int     pointHashCode;

                pointHashCode = point1.GetHashCode();

                // Displaying Results
                syntaxString    = "pointHashCode = point1.GetHashCode();";
                resultType      = "int";
                operationString = "Getting the hashcode of Point4D";
                ShowResults(pointHashCode.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN16>
                break;
            }

            case "rb15":
            {
                //<SnippetMil4DPoints3DN17>
                // Point4D Equality and Inequality operations

                // instantiate variables
                Point4D point4D1 = new Point4D();
                Point4D point4D2 = new Point4D(15, 40, 60, 75);
                Point3D point3D1 = new Point3D(15, 40, 60);

                // result variables
                Boolean areEqual;
                Boolean areNotEqual;
                String  stringResult;

                // defining x,y,z of point1
                point4D1.X = 10;
                point4D1.Y = 5;
                point4D1.Z = 1;
                point4D1.W = 4;

                // equality operations

                areEqual = point4D1 == point4D2;
                // areEqual is False

                areNotEqual = point4D1 != point4D2;
                // areNotEqual is True


                if (Point4D.Equals(point4D1, point3D1))
                {
                    // the if condition is not true, so this block will not execute
                    stringResult = "Both objects are Point4D structures and they are equal";
                }
                else
                {
                    // the if condition is false, so this branch will execute
                    stringResult = "parameters are not Point4D strucutres, or they are but are not equal";
                }

                // Displaying Results
                syntaxString    = "areNotEqual = (point1 != point2);";
                resultType      = "Boolean";
                operationString = "Checking if two 3D points are not equal";
                ShowResults(areNotEqual.ToString(), syntaxString, resultType, operationString);
                //</SnippetMil4DPoints3DN17>
                break;
            }

            default:
                break;
            } //end switch
              //<SnippetMil4DPoints3DN2>
        }
Esempio n. 2
0
        public Bitmap drawCube(Point4D[] orgV, Point4D[] newV, float dist, face[] faces, float angle, Bitmap bmp, Color[] colors)
        {
            Bitmap bmpt = bmp;
            //graphics.Clear(Color.Black);
            float fi = angle; //120
            float d  = dist;
            float sx = pictureBox1.Width;
            float sy = pictureBox1.Height;

            Matrix3D Ry = new Matrix3D(Math.Cos(alfa), 0, -Math.Sin(alfa), 0,
                                       0, 1, 0, 0,
                                       Math.Sin(alfa), 0, Math.Cos(alfa), 0,
                                       0, 0, 0, 1);

            Matrix3D Rx = new Matrix3D(1, 0, 0, 0,
                                       0, Math.Cos(beta), Math.Sin(beta), 0,
                                       0, -Math.Sin(beta), Math.Cos(beta), 0,
                                       0, 0, 0, 1);

            Matrix3D T = new Matrix3D(1, 0, 0, 0,
                                      0, 1, 0, 0,
                                      0, 0, 1, 0,
                                      0, 0, d, 1);   //model, transformation matrix

            Matrix3D P = new Matrix3D(sx / (2 * Math.Tan(fi / 2)), 0, 0, 0,
                                      0, -sx / (2 * Math.Tan(fi / 2)), 0, 0,
                                      -sx / 2, -sy / 2, 0, -1,
                                      0, 0, -1, 0);   //perspective projection matrix

            for (int i = 0; i < 8; i++)
            {
                Point4D p = orgV[i];

                Point4D s = Point4D.Multiply(p, Ry);
                Point4D q = Point4D.Multiply(s, Rx);
                Point4D r = Point4D.Multiply(q, T);
                Point4D w = Point4D.Multiply(r, P);

                w.X /= w.W;
                w.Y /= w.W;
                w.Z /= w.W;
                w.W /= w.W;

                newV[i] = w;
            }

            //for (int i = 0; i < 4; i++)
            //{
            //    graphics.DrawLine(pen, (float)(newV[i].X), (float)(newV[i].Y), (float)(newV[(i + 1) % 4].X), (float)(newV[(i + 1) % 4].Y));
            //    graphics.DrawLine(pen, (float)(newV[i + 4].X), (float)(newV[i + 4].Y), (float)(newV[(i + 1) % 4 + 4].X), (float)(newV[(i + 1) % 4 + 4].Y));
            //    graphics.DrawLine(pen, (float)(newV[i].X), (float)(newV[i].Y), (float)(newV[(i + 1) % 4 + 4].X), (float)(newV[(i + 1) % 4 + 4].Y));
            //}

            faces[0] = new face(newV[0], newV[1], newV[2], newV[3], new Point4D(0, -1, 0, 1), colors[0]);
            faces[1] = new face(newV[0], newV[1], newV[6], newV[5], new Point4D(0, 0, 1, 1), colors[1]);
            faces[2] = new face(newV[1], newV[2], newV[7], newV[6], new Point4D(1, 0, 0, 1), colors[2]);
            faces[3] = new face(newV[2], newV[3], newV[4], newV[7], new Point4D(0, 0, -1, 1), colors[3]);
            faces[4] = new face(newV[0], newV[3], newV[4], newV[5], new Point4D(-1, 0, 0, 1), colors[4]);
            faces[5] = new face(newV[4], newV[5], newV[6], newV[7], new Point4D(0, 1, 0, 1), colors[5]);

            for (int i = 0; i < 6; i++)
            {
                bmpt = fillPolygon(faces[i].vertices.ToList(), faces[i].color, bmpt);
            }
            return(bmpt);
        }