Esempio n. 1
0
        public Layer(Curve curve, int m = 50)
        {
            Resolution = m;
            LayerCurve = curve;

            Point3d[] points        = new Point3d[m];
            double[]  nodeParameter = curve.DivideByCount(m, false, out points);

            Dictionary <Target, double> curveParameters = new Dictionary <Target, double>();

            for (int i = 0; i < points.Count(); i++)
            {
                Nodes[i] = new Target(points[i]);
                curveParameters.Add(Nodes[i], nodeParameter[i]);
            }

            CurveParameters = curveParameters;
        }
Esempio n. 2
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            GH_Structure <GH_Plane>  raw_bricks  = new GH_Structure <GH_Plane>();
            GH_Structure <GH_String> raw_types   = new GH_Structure <GH_String>();
            GH_Structure <GH_Point>  raw_corners = new GH_Structure <GH_Point>();
            Plane  suckerCenter = new Plane();
            Plane  sensorCenter = new Plane();
            Plane  homePlane    = new Plane();
            double retreat      = 160;

            if (!DA.GetDataTree("Bricks", out raw_bricks))
            {
                return;
            }
            if (!DA.GetDataTree("Types", out raw_types))
            {
                return;
            }
            if (!DA.GetDataTree("Corners", out raw_corners))
            {
                return;
            }
            if (!DA.GetData("SuckerCenter", ref suckerCenter))
            {
                return;
            }
            if (!DA.GetData("SensorCenter", ref sensorCenter))
            {
                return;
            }
            if (!DA.GetData("HomePlane", ref homePlane))
            {
                return;
            }
            if (!DA.GetData("Retreat", ref retreat))
            {
                return;
            }

            if (raw_bricks.DataCount == 0)
            {
                return;
            }
            if (raw_types.DataCount == 0)
            {
                return;
            }
            if (raw_corners.DataCount == 0)
            {
                return;
            }

            if (!raw_bricks.get_DataItem(0).IsValid)
            {
                return;
            }
            if (!raw_types.get_DataItem(0).IsValid)
            {
                return;
            }
            if (!raw_corners.get_DataItem(0).IsValid)
            {
                return;
            }

            if (!DataTools.IsTreeDimension2(raw_bricks))
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Wrong tree structure of bricks, please use {0}{1} type");
                return;
            }
            if (!DataTools.IsTreeDimension2(raw_types))
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Wrong tree structure of types, please use {0}{1} type");
                return;
            }
            if (!DataTools.IsTreeDimension3(raw_corners))
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Wrong tree structure of corners, please use {0;0}{0;1} type");
                return;
            }
            if (!DataTools.IsTreeMatch23(raw_bricks, raw_corners))
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Bricks and corners does not match");
                return;
            }
            if (!DataTools.IsTreeMatch23(raw_types, raw_corners))
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Types and corners does not match");
                return;
            }
            if (retreat < 0)
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Retreat must not be negative");
                return;
            }

            List <List <Plane> >           bricks  = DataTools.TreeToList2(raw_bricks);
            List <List <string> >          types   = DataTools.TreeToList2(raw_types);
            List <List <List <Point3d> > > corners = DataTools.TreeToList3(raw_corners);

            List <List <Plane> >  targets_list = new List <List <Plane> >();
            List <List <string> > names_list   = new List <List <string> >();

            string[] title = { "Floor", "Middle", "Brick", "Sensor" };

            for (int i = 0; i < bricks.Count - 1; i++)
            {
                targets_list.Add(new List <Plane>());
                names_list.Add(new List <string>());

                targets_list[i].Add(GeometryTools.Move(homePlane, new Vector3d(0, 0, (bricks[i][0].OriginZ - bricks[0][0].OriginZ) * 0.8)));
                names_list[i].Add(title[0] + i.ToString() + title[1] + "0");

                for (int j = 0; j < bricks[i].Count; j++)
                {
                    Point3d[] now_points   = new Point3d[4];
                    Point3d[] this_corners = corners[i][j].ToArray();

                    Point3d this_center = GeometryTools.Average(this_corners);

                    if (types[i][j] == "Horizontal" || types[i][j] == "Half")
                    {
                        now_points[0] = GeometryTools.Average(this_center, this_corners[0]);
                        now_points[1] = GeometryTools.Average(this_center, this_corners[1]);
                        now_points[2] = GeometryTools.Average(this_center, this_corners[3]);
                        now_points[3] = GeometryTools.Average(this_center, this_corners[2]);
                    }
                    else if (types[i][j] == "Vertical")
                    {
                        now_points[0] = GeometryTools.Average(this_center, this_corners[1]);
                        now_points[1] = GeometryTools.Average(this_center, this_corners[3]);
                        now_points[2] = GeometryTools.Average(this_center, this_corners[2]);
                        now_points[3] = GeometryTools.Average(this_center, this_corners[0]);
                    }

                    for (int k = 0; k < now_points.Count(); k++)
                    {
                        Plane now_plane = GeometryTools.Move(bricks[i][j], GeometryTools.P2P(bricks[i][j].Origin, now_points[k]));
                        now_plane = GeometryTools.Move(now_plane, 0, 0, retreat - 50);
                        now_plane = GeometryTools.Transform(sensorCenter, suckerCenter, now_plane);

                        targets_list[i].Add(now_plane);
                        names_list[i].Add(title[0] + i.ToString() + title[2] + j.ToString() + title[3] + k.ToString());
                    }
                }

                targets_list[i].Add(GeometryTools.Move(homePlane, new Vector3d(0, 0, (bricks[i][0].OriginZ - bricks[0][0].OriginZ) * 0.8)));
                names_list[i].Add(title[0] + i.ToString() + title[1] + "1");
            }

            DataTree <Plane>  targets = DataTools.ListToTree2(targets_list);
            DataTree <string> names   = DataTools.ListToTree2(names_list);

            DA.SetDataTree(0, targets);
            DA.SetDataTree(1, names);
        }