Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        _iosShadows = GameObject.Find("iosShadows");
        if(_backgroundImg == null)  Debug.LogError(DEBUGTAG+"Background Image"+PC.MISSING_REF);

        GameObject cameraGameObject = GameObject.Find ("PlanCamera");
        _planCamera = cameraGameObject.GetComponent<Camera>();

        _mainCamera = GameObject.Find ("mainCam");

        _renderCamera = Camera.main;

        _polyDrawer = cameraGameObject.GetComponent <PolygonDrawer> ();
        _snapper = cameraGameObject.GetComponent <Snapper> ();
        _planTransformation = cameraGameObject.GetComponent <PlanTransformation> ();

        _planCamera.GetComponent<Camera>().enabled = false;
        _polyDrawer.enabled = false;
        _planTransformation.enabled = false;

        enabled = false;

        Point2 prevBgPoint = new Point2  (UnityEngine.Screen.width / 2 - 50, UnityEngine.Screen.height / 2);
        Point2 nextBgPoint = new Point2  (UnityEngine.Screen.width / 2 + 50, UnityEngine.Screen.height / 2);

        _backgroundEdge = new Edge2 (prevBgPoint, nextBgPoint);

        prevBgPoint.SetNextEdge (_backgroundEdge);
        nextBgPoint.SetPrevEdge (_backgroundEdge);
    }
Esempio n. 2
0
    public void SetJunctionType(int index, JunctionType junction)
    {
        Point2 selectedPoint = _points[index];

        if (selectedPoint.GetJunction () != junction)
        {
            if (junction == JunctionType.Curved)
            {
                ArchedPoint2 ap = new ArchedPoint2 (selectedPoint);
                _points[index] = ap;
            }
            else if (junction == JunctionType.Broken)
            {
                Point2 newPoint = new Point2 (selectedPoint);
                newPoint.SetPrevEdge (selectedPoint.GetPrevEdge ());
                newPoint.SetNextEdge (selectedPoint.GetNextEdge ());

                Edge2 prevEdge = newPoint.GetPrevEdge ();
                if (prevEdge != null)
                {
                    prevEdge.SetNextPoint2 (newPoint);
                }

                Edge2 nextEdge = newPoint.GetNextEdge ();
                if (nextEdge != null)
                {
                    nextEdge.SetPrevPoint2 (newPoint);
                }

                _points[index] = newPoint;
            }
        }
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        //NEW UI ----------------------------------------------
        m_headerRect = new Rect(0,0,Screen.width,m_btnH);

        m_drawRect = new Rect(0,-m_drawMenus.Length* m_btnH,m_btnWL,m_drawMenus.Length* m_btnH);
        m_tmpDrawRect = new Rect(0,m_btnH,m_btnWL,m_btnH);

        //		m_planRect = new Rect(m_btnW,-m_planMenus.Length* m_btnH,m_btnWL,m_planMenus.Length* m_btnH);
        m_planRect = new Rect(m_btnW,-m_planMenus.Length* m_btnH,m_btnWL,m_btnH);
        m_tmpPlanRect = new Rect(0,m_btnH,m_btnWL,m_btnH);

        m_paramRect = new Rect(2*m_btnW,-m_paramMenus.Length* m_btnH,m_btnWL*1.25f,m_paramMenus.Length* m_btnH);
        m_tmpParamRect = new Rect(0,m_btnH,m_btnWL*1.25f,m_btnH);

        m_mainView = new Rect(0,m_btnH,Screen.width,Screen.height-(2*m_btnH));
        m_askRect  = new Rect(Screen.width/3f,Screen.height/4f,Screen.width/3f,Screen.height/4f);
        //NEW UI ----------------------------------------------

         if(_backgroundImg == null)  Debug.LogError(DEBUGTAG+"Background Image"+PC.MISSING_REF);

        GameObject cameraGameObject = GameObject.Find ("PlanCamera");
        _planCamera = cameraGameObject.GetComponent<Camera>();
        _mainCamera = GameObject.Find ("mainCam");
        _renderCamera = Camera.main;

        _polyDrawer = cameraGameObject.GetComponent <PolygonDrawer> ();
        _snapper = cameraGameObject.GetComponent <Snapper> ();
        _planTransformation = cameraGameObject.GetComponent <PlanTransformation> ();

        _planCamera.GetComponent<Camera>().enabled = false;
        _polyDrawer.enabled = false;
        _planTransformation.enabled = false;

        enabled = false;

        Point2 prevBgPoint = new Point2  (UnityEngine.Screen.width / 2 - 50, UnityEngine.Screen.height / 2);
        Point2 nextBgPoint = new Point2  (UnityEngine.Screen.width / 2 + 50, UnityEngine.Screen.height / 2);

        _backgroundEdge = new Edge2 (prevBgPoint, nextBgPoint);

        prevBgPoint.SetNextEdge (_backgroundEdge);
        nextBgPoint.SetPrevEdge (_backgroundEdge);
    }