public ItemStats(Poe.Entity item) { this.item = item; if (ItemStats.translate == null) { ItemStats.translate = new ItemStats.StatTranslator(); } this.stats = new float[Enum.GetValues(typeof(ItemStat)).Length]; this.ParseSockets(); this.ParseExplicitMods(); if (item.HasComponent<Weapon>()) { this.ParseWeaponStats(); } }
/// <summary> /// Returns the nearby regions that surround this one as well as this region itself. /// </summary> public IEnumerable <IRegion> GetNearbyInclusive() { return(_nearbyRegions ?? (_nearbyRegions = new[] { Poe.GetRegionByRegionCoordinate(X + 1, Y), Poe.GetRegionByRegionCoordinate(X + 1, Y + 1), Poe.GetRegionByRegionCoordinate(X + 1, Y - 1), Poe.GetRegionByRegionCoordinate(X - 1, Y), Poe.GetRegionByRegionCoordinate(X - 1, Y + 1), Poe.GetRegionByRegionCoordinate(X - 1, Y - 1), this, Poe.GetRegionByRegionCoordinate(X, Y + 1), Poe.GetRegionByRegionCoordinate(X, Y - 1) })); }
public Inventory(PathOfExile Poe, Poe.Inventory InternalInventory) { this.Poe = Poe; this.InternalInventory = InternalInventory; }
public LegacyInventory(GameController poe, Poe.RemoteMemoryObjects.Inventory internalInventory) { Poe = poe; InternalInventory = internalInventory; }
private void RenderHealthBar(RenderingContext rc, Poe.Camera camera, Healthbar current, float clientWidth, float clientHeight) { Vec3 worldCoords = current.entity.Pos; Vec2 mobScreenCoords = camera.WorldToScreen(worldCoords.Translate(0f, 0f, -170f)); // System.Diagnostics.Debug.WriteLine("{0} is at {1} => {2} on screen", current.entity.Path, worldCoords, mobScreenCoords); if (mobScreenCoords == Vec2.Empty) return; int scaledWidth = (int) (current.settings.Width*clientWidth); int scaledHeight = (int) (current.settings.Height*clientHeight); Color color = current.settings.Color; Color color2 = current.settings.Outline; Color percentsTextColor = current.settings.PercentTextColor; float hpPercent = current.entity.GetComponent<Life>().HPPercentage; float esPercent = current.entity.GetComponent<Life>().ESPercentage; float hpWidth = hpPercent*scaledWidth; float esWidth = esPercent*scaledWidth; Rect bg = new Rect(mobScreenCoords.X - scaledWidth/2, mobScreenCoords.Y - scaledHeight/2, scaledWidth, scaledHeight); if (current.entity.IsHostile && hpPercent <= 0.1) // Set healthbar color to configured in settings.txt for hostiles when hp is <=10% { color = current.settings.Under10Percent; } // Draw healthbar this.DrawEntityHealthbar(color, color2, bg, hpWidth, esWidth, rc); // Draw percents or health text for hostiles. Configurable in settings.txt if (current.entity.IsHostile) { int curHp = current.entity.GetComponent<Life>().CurHP; int maxHp = current.entity.GetComponent<Life>().MaxHP; string monsterHpCorrectString = this.GetCorrectMonsterHealthString(curHp, maxHp); string hppercentAsString = ((int) (hpPercent*100)).ToString(); Color monsterHpTextColor = (hpPercent <= 0.1) ? current.settings.HealthTextColorUnder10Percent : current.settings.HealthTextColor; if (current.settings.PrintPercents) this.DrawEntityHealthPercents(percentsTextColor, hppercentAsString, bg, rc); if (current.settings.PrintHealthText) this.DrawEntityHealthbarText(monsterHpTextColor, monsterHpCorrectString, bg, rc); } }
public Inventory(GameController Poe, Poe.Inventory InternalInventory) { this.Poe = Poe; this.InternalInventory = InternalInventory; }