internal void InvokePocketDimensionEnterEvent(Player player, Player scp106, ref bool allow) { var ev = new PocketDimensionEnterEventArgs { Allow = allow, Scp106 = scp106, Player = player }; PocketDimensionEnterEvent?.Invoke(ev); allow = ev.Allow; }
internal static void InvokePocketDimensionEnterEvent(Player player, ref bool allow) { if (PocketDimensionEnterEvent == null) { return; } var ev = new PocketDimensionEvent { Player = player, Allow = allow }; PocketDimensionEnterEvent.Invoke(ev); allow = ev.Allow; }