public void SDV_AppointmentTap(object sender, System.Windows.Input.GestureEventArgs e)
        {
            PocalAppointment pocalAppointment = ((FrameworkElement)sender).DataContext as PocalAppointment;


            Storyboard storyboard = ((FrameworkElement)sender).Resources["tapFeedback"] as Storyboard;

            if (storyboard != null)
            {
                storyboard.Begin();
            }

            Dispatcher.BeginInvoke(() =>
            {
                PocalAppointmentHelper.EditAppointment(pocalAppointment);
            });
        }
        public void SDV_AppointmentTap(object sender, System.Windows.Input.GestureEventArgs e)
        {
            //UpdateLayout(); // Vielleicht verlangsamt das die UX! Vielleicht behebt das jedoch den TapOffset Bug.
            PocalAppointment pocalAppointment = ((FrameworkElement)sender).DataContext as PocalAppointment;


            Storyboard storyboard = ((FrameworkElement)sender).Resources["tapFeedback"] as Storyboard;

            if (storyboard != null)
            {
                storyboard.Begin();
            }

            Dispatcher.BeginInvoke(() =>
            {
                PocalAppointmentHelper.EditAppointment(pocalAppointment);
            });
        }
Esempio n. 3
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        private void Edit_OnTap(object sender, GestureEventArgs e)
        {
            var pocalAppointment = (PocalAppointment)LayoutRoot.DataContext;

            PocalAppointmentHelper.EditAppointment(pocalAppointment);
        }