public static void Init() { if (isInit == true) { return; } isInit = true; var texture1 = PngLoader.LoadPNG("Customize/Frame/StrikerFrame.png"); StrikerFrame = Sprite.Create(texture1, new Rect(0, 0, texture1.width, texture1.height), new Vector2(0.5f, 0.5f)); var texture2 = PngLoader.LoadPNG("Customize/Frame/AbilityStrikerFrame.png"); AbilityStrikerFrame = Sprite.Create(texture2, new Rect(0, 0, texture2.width, texture2.height), new Vector2(0.5f, 0.5f)); var texture3 = PngLoader.LoadPNG("Customize/Frame/SupportFrame.png"); SupportFrame = Sprite.Create(texture3, new Rect(0, 0, texture3.width, texture3.height), new Vector2(0.5f, 0.5f)); var texture4 = PngLoader.LoadPNG("Customize/Frame/EventFrame.png"); EventFrame = Sprite.Create(texture4, new Rect(0, 0, texture4.width, texture4.height), new Vector2(0.5f, 0.5f)); var texture5 = PngLoader.LoadPNG("Customize/Frame/JOKERFrame.png"); JOKERFrame = Sprite.Create(texture5, new Rect(0, 0, texture5.width, texture5.height), new Vector2(0.5f, 0.5f)); }
static void LoadCards() { // フォルダー列挙 var directory = System.IO.Directory.GetParent(Application.dataPath).ToString() + "/CardDatas"; string[] subFolders = oulFile.EnumDirectory(directory); // 曲の分の配列確保 //cardDatas = new CardData[subFolders.Length]; cardDatas = new Queue <CardData>(); createOnlyCardDatas = new Queue <CardData>(); int deckCardNo = 0; int createCardNo = 0; for (int i = 0; i < subFolders.Length; i++) { var cardData = new CardData(); var folderName = subFolders[i]; // フォルダー名=保存 //m_aCardDatas[i].folderName = folderName; var path = directory + "/" + folderName; // テキスト情報読み込み { //Debug.Log(path + "/info.txt"); //oulFile.OutPutLog(Application.dataPath + "/log.txt", "テキストオープン\r\n"); //oulFile.OutPutLog(path + "/log.txt", "キテルグマ"); var loader = new TextLoader(); loader.LoadText(path + "/info.txt"); //oulFile.OutPutLog(Application.dataPath + "/log.txt", "テキストロード開始\r\n"); // 読み飛ばし用 string skip; // 生成専用かどうか分岐 skip = loader.ReadString(); Debug.Assert(skip == "[CREATE_ONLY]", "生成専用テキストがない"); skip = loader.ReadString(); if (skip == "ON") { cardData.id = createCardNo++; createOnlyCardDatas.Enqueue(cardData); } else { cardData.id = deckCardNo++; cardDatas.Enqueue(cardData); } // カードタイプ(ファイターor効果ファイターorイベント) skip = loader.ReadString(); Debug.Assert(skip == "[TYPE]", "カードID" + i + "のテキストずれてるクマ"); var cardType = (CardType)loader.ReadInt(); switch (cardType) { case CardType.Fighter: cardData.fighterCard = new FighterCard(); break; case CardType.AbilityFighter: cardData.abilityFighterCard = new AbilityFighterCard(); break; case CardType.Joker: cardData.jokerCard = new JokerCard(); break; case CardType.Support: cardData.supportCard = new SupportCard(); break; case CardType.Connect: cardData.connectCard = new ConnectCard(); break; case CardType.Intercept: cardData.interceptCard = new InterceptCard(); break; default: ExceptionMessage.MessageBox("text error.", "card type error." + folderName); break; } cardData.cardType = cardType; // カード名 skip = loader.ReadString(); Debug.Assert(skip == "[NAME]", "カードID" + i + "のテキストずれてるクマ"); cardData.cardName = loader.ReadString(); // レア度 skip = loader.ReadString(); Debug.Assert(skip == "[RARE]", "カードID" + i + "のテキストずれてるクマ"); cardData.rarelity = (Rarelity)loader.ReadInt(); // 効果テキスト skip = loader.ReadString(); Debug.Assert(skip == "[A_TEXT]", "カードID" + i + "のテキストずれてるクマ"); while (true) { var str = loader.ReadLine(); if (str == "") { continue; } if (str == "[F_TEXT]") { break; } cardData.abilityText += str + "\r\n"; } // フレーバーテキスト skip = loader.ReadString(); while (true) { var str = loader.ReadLine(); if (str == "") { continue; } if (str.ToCharArray()[0] == '[') { break; } cardData.flavorText += str + "\r\n"; } // パワー //skip = loader.ReadString(); cardData.power = loader.ReadInt(); // タイプによって分岐 switch (cardType) { case CardType.Fighter: { // 種族 skip = loader.ReadLine(); // 種族の個数 int numSyuzoku = loader.ReadInt(); cardData.fighterCard.syuzokus = new Syuzoku[numSyuzoku]; // 個数に応じて読み込み for (int j = 0; j < numSyuzoku; j++) { cardData.fighterCard.syuzokus[j] = (Syuzoku)loader.ReadInt(); } } break; case CardType.AbilityFighter: { var abilityFighterCard = cardData.abilityFighterCard; // 種族 skip = loader.ReadLine(); // 種族の個数 int numSyuzoku = loader.ReadInt(); abilityFighterCard.syuzokus = new Syuzoku[numSyuzoku]; // 個数に応じて読み込み for (int j = 0; j < numSyuzoku; j++) { abilityFighterCard.syuzokus[j] = (Syuzoku)loader.ReadInt(); } // 効果読み込み skip = loader.ReadString(); var numAbility = loader.ReadInt(); abilityFighterCard.abilityDatas = new CardAbilityData[numAbility]; for (int j = 0; j < numAbility; j++) { abilityFighterCard.abilityDatas[j] = new CardAbilityData(); LoadAbility(loader, out abilityFighterCard.abilityDatas[j]); } } break; case CardType.Joker: // 効果 { var jokerCard = cardData.GetJokerCard(); // [NEW] 今は種族考慮せず //// 種族 //skip = loader.ReadLine(); //// 種族の個数 //int numSyuzoku = loader.ReadInt(); //jokerCard.syuzokus = new Syuzoku[numSyuzoku]; //// 個数に応じて読み込み //for (int j = 0; j < numSyuzoku; j++) // abilityFighterCard.syuzokus[j] = (Syuzoku)loader.ReadInt(); // 効果 var numAbility = loader.ReadInt(); jokerCard.abilityDatas = new CardAbilityData[numAbility]; for (int j = 0; j < numAbility; j++) { jokerCard.abilityDatas[j] = new CardAbilityData(); LoadAbility(loader, out jokerCard.abilityDatas[j]); } } break; case CardType.Support: case CardType.Connect: case CardType.Intercept: { var eventCard = cardData.GetEventCard(); // 効果 var numAbility = loader.ReadInt(); eventCard.abilityDatas = new CardAbilityData[numAbility]; for (int j = 0; j < numAbility; j++) { eventCard.abilityDatas[j] = new CardAbilityData(); LoadAbility(loader, out eventCard.abilityDatas[j]); } } break; } } // キャラ画像 var texture = PngLoader.LoadPNG(path + "/image.png"); if (texture) { cardData.image = /*texture;*/ Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); } //Debug.Log("カードID" + i + "番の読み込みが完了"); } }