void Start() { //player = GameObject.Find("char"); offset = transform.position - player.transform.position; //Debug.Log(offset); playerController = player.GetComponent <PlyrMoveController>(); }
void Start() { switch01 = GameObject.Find("switch_1"); switch02 = GameObject.Find("switch_2"); switch03 = GameObject.Find("switch_3"); switchDoor = GameObject.Find("switch_door"); switch04 = GameObject.Find("switch_4"); water00 = GameObject.Find("water_00"); water01 = GameObject.Find("water_01"); water02 = GameObject.Find("water_02"); boat = GameObject.Find("boat"); player = GameObject.Find("player"); mainCamera = GameObject.Find("Main Camera"); offset = transform.position - mainCamera.transform.position; s1 = switch01.GetComponent <SwitchController>(); s2 = switch02.GetComponent <SwitchController>(); s3 = switch03.GetComponent <SwitchController>(); s4 = switch04.GetComponent <SwitchController>(); sd = switchDoor.GetComponent <SwitchController>(); w0 = water00.GetComponent <WaterController>(); w1 = water01.GetComponent <WaterController>(); w2 = water02.GetComponent <WaterController>(); bc = boat.GetComponent <BoatController>(); pc = player.GetComponent <PlyrMoveController>(); cc = mainCamera.GetComponent <CameraController>(); gameElements = GameObject.Find("GameElements"); menuposition = GameObject.Find("menuposition"); //clone.transform.position = cannon.transform.position; items = new List <GameObject>(); items.Add(createLife()); items.Add(createLife()); items.Add(createLife()); //MountMenu(); goToSavePoint(); }