Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        plung    = GameObject.Find("plungerBase").GetComponent <PlungerBase> ();
        trap     = GameObject.Find("TrapWall").GetComponent <TrapBehaviour> ();
        ballBody = GameObject.Find("Ball").GetComponent <Rigidbody> ();

        Input.gyro.enabled = true;
        shakeActive        = false;
        originalPos        = transform.position;
    }
Esempio n. 2
0
	// Use this for initialization
	void Start () {
        // Retreive the hinge joint attached to flipper paddle
      

    


        hinge = GetComponent<HingeJoint>();
        // Set it using a spring
        hinge.useSpring = true;

		hinge.useLimits = true;
		plung = GameObject.Find ("plungerBase").GetComponent<PlungerBase> ();
	}
Esempio n. 3
0
    // Rigidbody of plunger: is kinematic and use gravity true

    // Use this for initialization
    void Start()
    {
        pressed = false;

        plungB = GameObject.Find("plungerBase").GetComponent <PlungerBase> ();


        plunger = GetComponent <Rigidbody>();
        plunger.freezeRotation = true;


        plunger.constraints = RigidbodyConstraints.FreezePositionZ;
        plunger.constraints = RigidbodyConstraints.FreezePositionY;

        plunger.constraints = RigidbodyConstraints.FreezeRotationX;
        plunger.constraints = RigidbodyConstraints.FreezeRotationY;
        plunger.constraints = RigidbodyConstraints.FreezeRotationZ;

        origConstr = plunger.constraints;
        // PLungers rest position
        restPos      = plunger.position;
        currentPos   = plunger.position.z;
        forceApplied = false;
    }