/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); spriteBatch = new SpriteBatch(GraphicsDevice); Window.Title = "Legacy of the Ancients"; plumbing = new Plumbing(); plumbing.Register(GraphicsDevice); plumbing.Register(new SceneStack()); plumbing.Register(new ContentProvider(Content)); plumbing.Complete(); var initializer = plumbing.Resolve <IInitializer>(); initializer.Initialize(); xle = plumbing.Resolve <XleProgram>(); this.Window.AllowUserResizing = true; this.Window.ClientSizeChanged += Window_ClientSizeChanged; void Window_ClientSizeChanged(object sender, EventArgs e) { graphics.PreferredBackBufferWidth = Window.ClientBounds.Width; graphics.PreferredBackBufferHeight = Window.ClientBounds.Height; graphics.ApplyChanges(); } }
public bool IsCheckHasProblemPlumbing(Plumbing plumbing) { var plumbingMWA = plumbing?.MWA?.QualityProblem?.HasProblem == true; var plumbingPWA = plumbing?.PWA?.QualityProblem?.HasProblem == true; var plumbingOther = plumbing?.Other?.QualityProblem?.HasProblem == true; return(plumbingMWA || plumbingPWA || plumbingOther); }
public bool IsCheckProblem(WaterSources waterSources, Plumbing plumbing, GroundWater groundWater, River river, Pool pool, Irrigation irrigation) { return(IsCheckPlumbing(waterSources?.Plumbing, plumbing) || IsCheckUnderGround(waterSources?.UnderGround, groundWater) || IsCheckPool(waterSources?.Pool, pool) || IsCheckRiver(waterSources?.River, river) || IsCheckIrrigation(waterSources?.Irrigation, irrigation)); }
public string InspectBuilding() { var toReturn = new StringBuilder(); var electrical = new Electrical(); var foundation = new Foundation(); var plumbing = new Plumbing(); var roof = new Roof(); toReturn.AppendLine(electrical.InspectWiring()); toReturn.AppendLine(foundation.InspectFoundation()); toReturn.AppendLine(plumbing.InspectPlumbing()); toReturn.AppendLine(roof.InspectRoof()); return(toReturn.ToString()); }
public CubicMeterPlumbingManage(Plumbing plumbing, BuildingType?buildingType, double meterRentalFee, double plumbingPrice) { Plumbing = plumbing; BuildingType = buildingType; MeterRentalFee = meterRentalFee; PlumbingPrice = plumbingPrice; CanCumputePlumbing = StatusCompute.True; BDTypes = new List <BuildingType> { NSOWater.HotMigration.Models.BuildingType.SingleHouse, NSOWater.HotMigration.Models.BuildingType.TownHouse, NSOWater.HotMigration.Models.BuildingType.ShopHouse, NSOWater.HotMigration.Models.BuildingType.Apartment, NSOWater.HotMigration.Models.BuildingType.Religious, NSOWater.HotMigration.Models.BuildingType.GreenHouse }; }
public bool IsCheckPlumbing(bool?isPlumbing, Plumbing plumbing) { return((isPlumbing == true) ? IsCheckHasProblemPlumbing(plumbing) : false); }
public void Intialize() { sessionFactory = Plumbing.CreateSessionFactory(); crudDbServices = new CrudDbServices(sessionFactory); }
public EmployeeController() { sessionFactory = Plumbing.CreateSessionFactory(); crudDbServices = new CrudDbServices(sessionFactory); }
public void Plumbing_Test() { var plumbingModule = new Plumbing(); Assert.AreEqual("Input: blue. Output: yellow.", plumbingModule.Command(bomb, "solve plumbing"), "Error test #1", null); }