Esempio n. 1
0
        public void Awake()
        {
            ToolsModifierControl.toolController.AddExtraToolToController <RoadSegmentTool>();
            ToolsModifierControl.toolController.AddExtraToolToController <BuildingEditorTool>();
            ToolsModifierControl.toolController.AddExtraToolToController <VehicleEditorTool>();
            ToolsModifierControl.toolController.AddExtraToolToController <SegmentEditorPickerTool>();


            ReloadAbbreviationFiles();

            FontServer.Ensure();
            AtlasesLibrary             = gameObject.AddComponent <WTSAtlasesLibrary>();
            BuildingPropsSingleton     = gameObject.AddComponent <WTSBuildingPropsSingleton>();
            RoadPropsSingleton         = gameObject.AddComponent <WTSRoadPropsSingleton>();
            VehicleTextsSingleton      = gameObject.AddComponent <WTSVehicleTextsSingleton>();
            OnNetPropsSingleton        = gameObject.AddComponent <WTSOnNetPropsSingleton>();
            HighwayShieldsSingleton    = gameObject.AddComponent <WTSHighwayShieldsSingleton>();
            HighwayShieldsAtlasLibrary = gameObject.AddComponent <WTSHighwayShieldsAtlasLibrary>();
            ConnectorTLM = PluginUtils.GetImplementationTypeForMod <BridgeTLMFallback, IBridgeTLM>(gameObject, "TransportLinesManager", "14.0.0.0", "Klyte.WriteTheSigns.ModShared.BridgeTLM");
            ConnectorADR = PluginUtils.GetImplementationTypeForMod <BridgeADRFallback, IBridgeADR>(gameObject, "KlyteAddresses", "3.1.1.0", "Klyte.WriteTheSigns.ModShared.BridgeADR");
        }
 protected void Awake()
 {
     ClassesCache.LoadCache();
     ConnectorADR = PluginUtils.GetImplementationTypeForMod <BridgeADR, BridgeADRFallback, IBridgeADR>(gameObject, "KlyteAddresses", "3.0.0.3");
 }