Esempio n. 1
0
 void _SetPlatformData(string platformName, string key, string value)
 {
     if (_pluginImporter != null)
     {
         if (_pluginImporter.GetPlatformData(platformName, key) != value)
         {
             _pluginImporter.SetPlatformData(platformName, key, value);
             _isWritten = true;
         }
     }
 }
Esempio n. 2
0
        private void UpgradePluginCPU(PluginImporter plugin, BuildTarget buildTarget)
        {
            string extension    = Path.GetExtension(plugin.assetPath);
            string platformData = plugin.GetPlatformData(buildTarget, "CPU");

            if ((extension == ".so") && (platformData == "AnyCPU"))
            {
                plugin.SetPlatformData(buildTarget, "CPU", "ARMv7");
            }
        }
Esempio n. 3
0
        public virtual string CalculateFinalPluginPath(string platformName, PluginImporter imp)
        {
            string cpu = imp.GetPlatformData(platformName, "CPU");

            if (!string.IsNullOrEmpty(cpu) && (string.Compare(cpu, "AnyCPU", true) != 0) && (string.Compare(cpu, "None", true) != 0))
            {
                return(Path.Combine(cpu, Path.GetFileName(imp.assetPath)));
            }

            return(Path.GetFileName(imp.assetPath));
        }
Esempio n. 4
0
        public virtual string CalculateFinalPluginPath(string platformName, PluginImporter imp)
        {
            string platformData = imp.GetPlatformData(platformName, "CPU");
            string result;

            if (!string.IsNullOrEmpty(platformData) && string.Compare(platformData, "AnyCPU", true) != 0 && string.Compare(platformData, "None", true) != 0)
            {
                result = Path.Combine(platformData, Path.GetFileName(imp.assetPath));
            }
            else
            {
                result = Path.GetFileName(imp.assetPath);
            }
            return(result);
        }
Esempio n. 5
0
        public static void AddFrameworkDependency(string pluginPath, BuildTarget target, string framework)
        {
            PluginImporter plugin = AssetImporter.GetAtPath(pluginPath) as PluginImporter;

            if (plugin == null)
            {
                return;
            }
            string dependencies = plugin.GetPlatformData(target, "FrameworkDependencies");

            if (!dependencies.Contains(framework))
            {
                plugin.SetPlatformData(target, "FrameworkDependencies", dependencies + ";" + framework);
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();

                Debug.Log("Adding framework dependency to " + target + ": " + framework);
            }
        }
Esempio n. 6
0
    private static void CheckDynamicFrameworkSetting(string searchPath = "Assets/Plugins/IOS")
    {
        string[] keys = { "MoPub" };
        foreach (string filePath in Directory.GetDirectories(searchPath, "*.framework", searchOption: SearchOption.AllDirectories))
        {
            bool isContainKeyWorld = false;
            foreach (string key in keys)
            {
                if (filePath.Contains(key))
                {
                    isContainKeyWorld = true;
                    break;
                }
            }
            if (!isContainKeyWorld)
            {
                continue;
            }

            PluginImporter importer = AssetImporter.GetAtPath(filePath) as PluginImporter;
            if (importer == null)
            {
                Debug.LogError("PluginImporter not found" + filePath);
                throw new System.Exception("PluginImporter not found");
            }

            string oldValue = importer.GetPlatformData(BuildTarget.iOS, "AddToEmbeddedBinaries");
            if (oldValue != "true")
            {
                Debug.Log("begin set AddToEmbeddedBinaries in: " + filePath);

                importer.SetPlatformData(BuildTarget.iOS, "AddToEmbeddedBinaries", "true");
                importer.SaveAndReimport();
            }
            else
            {
                Debug.LogFormat("{0} already set AddToEmbeddedBinaries.", filePath);
            }
        }
    }
    private void CopyNativePlugins()
    {
        string buildTargetName = BuildPipeline.GetBuildTargetName(this.m_PostProcessArgs.target);
        IPluginImporterExtension pluginImporterExtension = new DesktopPluginImporterExtension();
        string stagingAreaPluginsFolder = this.StagingAreaPluginsFolder;
        string path  = Path.Combine(stagingAreaPluginsFolder, "x86");
        string path2 = Path.Combine(stagingAreaPluginsFolder, "x86_64");
        bool   flag  = false;
        bool   flag2 = false;
        bool   flag3 = false;

        PluginImporter[] importers = PluginImporter.GetImporters(this.m_PostProcessArgs.target);
        for (int i = 0; i < importers.Length; i++)
        {
            PluginImporter pluginImporter = importers[i];
            BuildTarget    target         = this.m_PostProcessArgs.target;
            if (pluginImporter.isNativePlugin)
            {
                if (string.IsNullOrEmpty(pluginImporter.assetPath))
                {
                    Debug.LogWarning("Got empty plugin importer path for " + this.m_PostProcessArgs.target.ToString());
                }
                else
                {
                    if (!flag)
                    {
                        Directory.CreateDirectory(stagingAreaPluginsFolder);
                        flag = true;
                    }
                    bool   flag4        = Directory.Exists(pluginImporter.assetPath);
                    string platformData = pluginImporter.GetPlatformData(target, "CPU");
                    string text         = platformData;
                    switch (text)
                    {
                    case "x86":
                        if (target == BuildTarget.StandaloneOSXIntel64 || target == BuildTarget.StandaloneWindows64 || target == BuildTarget.StandaloneLinux64)
                        {
                            goto IL_22F;
                        }
                        if (!flag2)
                        {
                            Directory.CreateDirectory(path);
                            flag2 = true;
                        }
                        break;

                    case "x86_64":
                        if (target != BuildTarget.StandaloneOSXIntel64 && target != BuildTarget.StandaloneOSXUniversal && target != BuildTarget.StandaloneWindows64 && target != BuildTarget.StandaloneLinux64 && target != BuildTarget.StandaloneLinuxUniversal)
                        {
                            goto IL_22F;
                        }
                        if (!flag3)
                        {
                            Directory.CreateDirectory(path2);
                            flag3 = true;
                        }
                        break;

                    case "None":
                        goto IL_22F;
                    }
                    string text2 = pluginImporterExtension.CalculateFinalPluginPath(buildTargetName, pluginImporter);
                    if (!string.IsNullOrEmpty(text2))
                    {
                        string text3 = Path.Combine(stagingAreaPluginsFolder, text2);
                        if (flag4)
                        {
                            FileUtil.CopyDirectoryRecursive(pluginImporter.assetPath, text3);
                        }
                        else
                        {
                            FileUtil.UnityFileCopy(pluginImporter.assetPath, text3);
                        }
                    }
                }
            }
            IL_22F :;
        }
        foreach (PluginDesc current in PluginImporter.GetExtensionPlugins(this.m_PostProcessArgs.target))
        {
            if (!flag)
            {
                Directory.CreateDirectory(stagingAreaPluginsFolder);
                flag = true;
            }
            string text4 = Path.Combine(stagingAreaPluginsFolder, Path.GetFileName(current.pluginPath));
            if (!Directory.Exists(text4) && !File.Exists(text4))
            {
                if (Directory.Exists(current.pluginPath))
                {
                    FileUtil.CopyDirectoryRecursive(current.pluginPath, text4);
                }
                else
                {
                    FileUtil.CopyFileIfExists(current.pluginPath, text4, false);
                }
            }
        }
    }
Esempio n. 8
0
        static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
        {
            #region iOS and tvOS
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/tvOS/GameAnalyticsTVOS.h") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.tvOS) || importer.GetCompatibleWithPlatform(BuildTarget.iOS)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/tvOS/GameAnalyticsTVOSUnity.m") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.tvOS) || importer.GetCompatibleWithPlatform(BuildTarget.iOS)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/tvOS/libGameAnalyticsTVOS.a") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.tvOS) || importer.GetCompatibleWithPlatform(BuildTarget.iOS)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            #endregion // iOS and tvOS
            #region General
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/GameAnalytics.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux) ||
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux64) ||
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal) ||
#if UNITY_2017_3_OR_NEWER
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSX) ||
#else
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel) ||
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64) ||
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal) ||
#endif
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows) ||
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows64) ||
                                         !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend").Equals("Il2Cpp")))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, true);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, true);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, true);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Tizen, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP");
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend", "Il2Cpp");
                    importer.SaveAndReimport();
                }
            }
            #endregion // General
            #region Standalone
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/Windows/x86/sqlite3.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/Windows/x64/sqlite3.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows64)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/Linux/sqlite3.so") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux) ||
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinux64) ||
                                         !importer.GetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, true);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            #endregion // Standalone
            #region WebGL
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WebGL/GameAnalytics.WebGL.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WebGL/HandleIO.jslib") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WebGL/Mono.Data.Sqlite.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WebGL/sqlite.c") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WebGL/sqlite.h") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WebGL)))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, true);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false);
                    importer.SaveAndReimport();
                }
            }
            #endregion // WebGL
            #region WSA
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WSA/GameAnalytics.UWP.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend").Equals("DotNet")))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP");
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "ScriptingBackend", "DotNet");
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WSA/Microsoft.Data.Sqlite.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP")))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP");
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WSA/MetroLog.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("AnySDK")))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "AnySDK");
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WSA/x86/sqlite3.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "CPU").Equals("X86")))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP");
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "CPU", "X86");
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WSA/x64/sqlite3.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "CPU").Equals("X64")))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP");
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "CPU", "X64");
                    importer.SaveAndReimport();
                }
            }
            {
                PluginImporter importer = AssetImporter.GetAtPath("Assets/GameAnalytics/Plugins/WSA/ARM/sqlite3.dll") as PluginImporter;
                if (importer != null && (importer.GetCompatibleWithAnyPlatform() || !importer.GetCompatibleWithPlatform(BuildTarget.WSAPlayer) ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "SDK").Equals("UWP") ||
                                         !importer.GetPlatformData(BuildTarget.WSAPlayer, "CPU").Equals("ARM")))
                {
                    importer.SetCompatibleWithAnyPlatform(false);
                    importer.SetCompatibleWithEditor(false);
                    importer.SetCompatibleWithPlatform(BuildTarget.Android, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#if UNITY_2017_3_OR_NEWER
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
#endif
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.iOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.tvOS, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WebGL, false);
                    importer.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, true);
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "SDK", "UWP");
                    importer.SetPlatformData(BuildTarget.WSAPlayer, "CPU", "ARM");
                    importer.SaveAndReimport();
                }
            }
            #endregion // WSA
        }
Esempio n. 9
0
 private static bool IsSDK(this PluginImporter imp, string sdk) =>
 (string.Compare(imp.GetPlatformData(platformName, Plugin.sdkTag), sdk) == 0);
Esempio n. 10
0
 private static bool IsCPUArchitecture(this PluginImporter imp, string cpu) =>
 (string.Compare(imp.GetPlatformData(platformName, Plugin.cpuTag), cpu) == 0);