// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.LeftArrow)) { activeCameraID = (activeCameraID + 1) % cameras.Length; SetCameraEnable(activeCameraID); } else if (Input.GetKeyDown(KeyCode.RightArrow)) { activeCameraID = (activeCameraID - 1 + cameras.Length) % cameras.Length; SetCameraEnable(activeCameraID); } else if (Input.GetKeyDown(KeyCode.P)) { if (fakeScene.IsPlaying) { fakeScene.Play(false); } else { fakeScene.Play(true); } } else if (Input.GetKeyDown(KeyCode.S)) { SaveScreenShot(); } }
public override void OnBehaviourPause(Playable playable, FrameData info) { if (Plugin) { Plugin.Play(false); } }
public override void ProcessFrame(Playable playable, FrameData info, object playerData) { Plugin = playerData as Plugin4DS; if (onstart) { if (Plugin == null) { return; } double duration = playable.GetDuration() * Plugin.Framerate; double newSpeed = 1; if (firstFrame < lastFrame && firstFrame >= 0) { newSpeed = (lastFrame - firstFrame) / duration; //Debug.Log("new speed : " + newSpeed); } else { newSpeed = (Plugin.SequenceNbOfFrames - firstFrame) / duration; //Debug.Log("new speed : " + newSpeed); } Plugin.SpeedRatio = (float)newSpeed; Plugin.GotoFrame(firstFrame); Plugin.Play(true); onstart = false; } base.ProcessFrame(playable, info, playerData); }