Esempio n. 1
0
    public void AddPlotPoint(Vector2 Point)
    {
        ArrowDirection Dir = ArrowDirection.Undefined;

        if (Points.Count != PlotPointIndex++)
        {
            return;
        }
        if (Points.Count >= 1)
        {
            Dir = ArrowDirectionUtil.GetBestFitRelativeCardinalDirection(Points[Points.Count - 1].Point, Point);
        }
        PlottableArrowPoint ArrowPoint = new PlottableArrowPoint(Point, Dir);

        Points.Add(ArrowPoint);
    }
Esempio n. 2
0
 void Update()
 {
     if (this.Points.Count >= 1)
     {
         PlottableArrowPoint HeadPoint = this.Points[this.Points.Count - 1];
         ArrowHead.transform.position = new Vector3(
             HeadPoint.Point.x,
             HeadPoint.Point.y,
             ArrowHead.transform.position.z
             );
         if (HeadPoint.Direction != ArrowDirection.Undefined)
         {
             ArrowHead.transform.rotation = Quaternion.Euler(0, 0, ((float)HeadPoint.Direction + 90));
         }
     }
     Vector3[] Positions = GetPoints3d();
     LineRenderer.positionCount = Positions.Length;
     LineRenderer.SetPositions(Positions);
 }