public void SpawnTriggerEntered() { if (roadSpawner.roadCanBend == true) { roadType = DecideType(); if (roadType > 0) { roadSpawner.roadBending = true; } } if (roadSpawner.howManyRoadBending == 0) { roadType = 0; } roadSpawner.MoveRoad(roadType); plotSpawner.SpawnPlot(roadType); }
public void SpawnTriggerEntered() { roadSpawner.MoveRoad(); plotSpawner.SpawnPlot(); }