protected void SetPlotListCount(int count) { while (count-- > 0) { PlotPoints.Add(new List <KeyValuePair <float, float> >()); } }
public void AnalyzeSample() { try { ResultSpectrum.Clear(); PlotPoints.Clear(); foreach (var peaks in Peaks.Zip(SamplePeaks, Tuple.Create)) { var newspec = new AnalyzedSpectrum(); newspec.PeakIntensity = Math.Abs(peaks.Item2.PeakIntensity - peaks.Item1.PeakIntensity); newspec.PeakPixel = peaks.Item1.PeakPixel; ResultSpectrum.Add(newspec); var _point = new DataPoint(newspec.PeakPixel, newspec.PeakIntensity); PlotPoints.Add(_point); } firstAnalyze = true; //reset flag allows to make next measure //select and add extrema to result list double x0 = 0; double y0 = 0; foreach (var resspec in ResultSpectrum) { //1. find maximum if (resspec.PeakIntensity > x0) { x0 = resspec.PeakIntensity; y0 = x0; } else { //2. find minimum if (resspec.PeakIntensity > y0) { //3. Add it to collection var diffirence = x0 - y0; if (diffirence > 30) { var s = new AnalyzedSpectrum(); s.PeakIntensity = y0; s.PeakPixel = resspec.PeakPixel - 1; Result.Add(s); } //reset variables x0 = resspec.PeakIntensity; y0 = x0; } else { y0 = resspec.PeakIntensity; } } } } catch (Exception e) { MessageBox.Show(e.ToString()); } }
public void AddPlotPoint(PlotPoint point) { PlotPoints.Add(point); CalculateMaxPoints(); CalculateMinPoints(); CalculateMidPoints(); }
public void AnalyzeSpectrum() { try { Peaks.Clear(); PlotPoints.Clear(); if (firstAnalyze) { SamplePeaks.Clear(); } var uri = new Uri(PicPath); var bitmap = new BitmapImage(uri); int stride = bitmap.PixelWidth * 4; int size = bitmap.PixelHeight * stride; byte[] pixels = new byte[size]; bitmap.CopyPixels(pixels, stride, 0); //make an average values //1. get sum of each color components int[] avgpixels = new int[stride]; for (int y = 0; y < bitmap.PixelHeight; y++) { for (int x = 0; x < bitmap.PixelWidth; x++) { int index = y * stride + 4 * x; avgpixels[4 * x] += pixels[index]; avgpixels[4 * x + 1] += pixels[index + 1]; avgpixels[4 * x + 2] += pixels[index + 2]; } } //2. get an average values - smooth for (int x = 0; x < bitmap.PixelWidth; x++) { int index = bitmap.PixelHeight * stride + 4 * x; avgpixels[4 * x] /= bitmap.PixelHeight; avgpixels[4 * x + 1] /= bitmap.PixelHeight; avgpixels[4 * x + 2] /= bitmap.PixelHeight; } //get intensity and make points on plot for (int x = 0; x < bitmap.PixelWidth; x++) { var spec = new AnalyzedSpectrum(); int index = 4 * x; int red = avgpixels[index]; int green = avgpixels[index + 1]; int blue = avgpixels[index + 2]; spec.PeakPixel = x + 380; //scale to wavelenght spec.PeakIntensity = Math.Round(Math.Sqrt(0.299 * red * red + 0.587 * green * green + 0.114 * blue * blue), 2); // hsp color model Peaks.Add(spec); if (firstAnalyze) { SamplePeaks.Add(spec); } var _point = new DataPoint(spec.PeakPixel, spec.PeakIntensity); PlotPoints.Add(_point); } firstAnalyze = false; } catch (Exception e) { MessageBox.Show("You must make a photo of spectrum first!"); } }