Esempio n. 1
0
        protected override void Build()
        {
            // Pre Build Manipulation

            // Build Control
            base.Build();

            // Post Build Manipulation
            GameObject part = Object.Instantiate(Packs.Chapter1.Get <GameObject>("prefabSmokeParticles"), Prefab.transform, true);

            part.name = "SmokePart";
            part.transform.localScale = Vector3.one * 0.5f;

            PlortSmoke smoke = Prefab.AddComponent <PlortSmoke>();

            smoke.SetMaxCooldown(40);
        }
Esempio n. 2
0
        protected override void Build()
        {
            // Pre Build Manipulation

            // Build Control
            base.Build();

            // Post Build Manipulation
            GameObject part = Object.Instantiate(Packs.Chapter1.Get <GameObject>("prefabSmokeParticles"), Prefab.transform, true);

            part.name = "SmokePart";
            part.transform.localScale = Vector3.one * 0.5f;

            ParticleSystem.MainModule main = part.GetComponent <ParticleSystem>().main;
            main.startColor = ColorUtils.FromHex("3194b2");

            ParticleSystem.EmissionModule emit = part.GetComponent <ParticleSystem>().emission;
            emit.rateOverTime = 15;

            PlortSmoke smoke = Prefab.AddComponent <PlortSmoke>();

            smoke.SetMaxCooldown(20);
        }